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NEW - Download our iLRN2023 Springer Proceedings here! ×
  • The Immersive Learning Research Network (iLRN) is an international nonprofit 501(c)3 organization of designers, artists, developers, educators, and research experts collaborating together to achieve our mission:

    "Co-creating the professional association advancing the quality of immersive learning to benefit humanity and our world." 

    • Register for the Webinar

      VR Travel Expo is a social virtual reality platform for curious travelers. Our mission is to transform how people research travel, while promoting sustainable tourism, and raising important issues regarding climate change, cultural preservation and environmental protection. We invite you to explore how educators can use our platform to develop immersive curriculums and captivate students with lessons on geography, cultures, history, and more.

    • Watch the Recording!

      This webinar will examine innovation in Nigerian Education from 3 lenses - training, learning and research. In the first part of the webinar, Toks Bakare will talk about her work from a training perspective, using VR as a social advocacy tool. Then Judith Okonkwo will talk about her work using VR for learning in the public secondary school system. In the last part of the session, Eugene Ohu shares his work on using the perspective-taking capabilities of virtual reality to elicit greater empathy and compassion.

    • Watch the Recording!

      This webinar will discuss how the US Veterans' Association is leveraging immersive technology to offer a non-pharmaceutical approach to help Veterans address the day-to-day challenges of post-traumatic stress disorder (PTSD), anxiety, depression, acute and chronic pain, and more.

    • iLRN2023 Alternate Reality Game!

      Explore the potential of alternate reality games playing iLRN's ARG "Genesis," an exciting and engaging alternate reality game - and collaborate with other iLRNetwork experts on this exciting, experiential action research project! As technology continues to advance, so does the way in which we learn and teach. Alternate reality games offer a unique opportunity to enhance and transform the learning experience.

      Free to a limited number of registered iLRN2023 attendees!

    • SOCIAL ACTIVITY

      Immerse California: visit Hearst Castle, sandy beaches & Castoro Cellars vineyard!

    • CONFERENCE

      iLRN2023 Registration is OPEN!

    • IMMERSIVE TECHSPO

      Showcase your immersive learning tech products!

    • APPLICATION

      Help co-create the interdisciplinary knowledge base of immersive learning!

    • MENTOR PROGRAM LAUNCHED!

      Connecting XR industry practitioners, researchers, stakeholders, & developers!

  • Branch House Forums

    The Immersive Learning Research Network has three Primary Houses, together forming the FOUNDATIONAL KNOWLEDGE of Immersive Learning.

    (A) Computer Science
    (B) Game Design
    (C) the Learning Sciences 

    Contributions to the emerging field of Immersive Learning are thought to stem from the ongoing discovery, design, and application of these fields.  

    Hence, the Computer Science, Game Design, and the Learning Sciences contributions are thus,

    BRANCH HOUSE ONE or the iLRN Knowledge Tree Trunk.

    Expert areas of immersive learning applications = our iLRN Branches. 

    The remaining nine tracks of our annual conference are likewise associated with iLRN Knowledge Tree "Branch Houses" of Application. 
     (the links are to iLRNetwork Branch House Forums, open to iLRN members to post): 

  • Join our community of research, design, and practice of high quality immersive learning environments! 

    Join iLRN!

    The Foundations of Immersive Learning Research

    • Computer Science
    • Game Studies & UX
    • Learning Sciences
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