iLRN Partners are organizations that collaborate within the research network to advance immersive learning by contributing their own expertise, resources, and connections. The Immersive Learning Research Network could not function without their generous support and effort and to these groups we are extremely grateful and proud to be associated.
The Association for Educational Communications and Technology (AECT) is a professional association of thousands of educators and others whose activities are directed toward improving instruction through technology. AECT members may be found in colleges and universities; in the Armed Forces and industry; in museums, libraries, and hospitals; in the many places where educational change is underway. AECT members carry out a wide range of responsibilities in the study, planning, application, and production of communications media for instruction.
The Creative Science Foundation (CSf) is a charitable organization, dedicated to the exploration and promotion of creative methods for supporting science, engineering, business and sociopolitical innovation through various activities such as organising courses, workshops, seminars, conferences, journals, publications and projects.
The International Game Developers Association (IGDA) is the largest non-profit membership organization in the world serving all individuals who create games. The mission of the IGDA is to support and empower game developers around the world in achieving fulfilling and sustainable careers.
As an international organization, the IGDA is a U.S.-based 501(c)6 non-profit professional association and a global network of collaborative projects and communities of individuals from all fields of game development – including programmers and producers, designers and artists, as well as writers, business people, QA team members, localization experts, and everyone else who participates in any way in the game development process. The IGDA brings together developers at key industry conferences, and in over 150 Chapters and Special Interest Groups (SIGs), to improve their lives and their craft.
VRX 2019 (Dec 12-13, San Francisco) is the world’s premier B2B immersive tech event. The 5th edition is gathering 600+ senior business executives across enterprise, consumer entertainment, gaming, technology and investment to discuss how XR can bring ROI and propel businesses forward. Putting customers at the heart of innovation, speakers and attendees will join forces to cut the noise and reveal the best applications of VR & AR/MR. Discover the types of content proving most popular and relevant in the consumer and enterprise markets and where XR can provide the biggest value. VRX provides a forum for debating the crucial hardware and software requirements for seamless user experience, helping businesses to look ahead, build project pipelines and ultimately drive innovation.