Entries for the 2015 International Serious Play Awards are due May 1, 2015. This recognition program, sponsored by the Serious Games Association, honors outstanding examples of games that spur high quality engagement with their audience to […]
Info Quest, a web-based library and location for librarians, museum staff, educators, library users, students, and anyone interested; invites you to a Virtual Worlds/Immersive Learning Seminar which will feature the opening of Info Quest. The grand opening program is Monday, March 30 from 5-7 pm pacific/7-9 pm central/8-10 pm eastern in Info Quest at… […]
The Journal of Virtual Worlds Research (http://www.jvwresearch.org/), is celebrating its 8th year anniversary in 2015. As part of the celebrations, they have opened a call for papers for their next special issue on the Future of Real and Virtual Worlds, exploring and defining the future. This year, they will also present the book “3D3C Platforms: Applications and Tools for Three Dimensional Platforms for Community, Creation and Commerce” published by Springer, as a summary of this field’s state of the art… […]
CALL FOR CHAPTER PROPOSALS The geospatial technology field is a fast-paced, high growth industry that is involved in a variety of fields, including military planning, public health, land use, environmental protection, and Google Earth mapping. […]
The Immersive Learning Research Network is happy to announce Dr. Colin Allison as a keynote speaker for iLRN Prague 2015. He has worked for over twenty years in two complementary research strands: the use of networked and distributed systems to support teaching and learning, and the analyses of systems and networks when used for these purposes, sometimes characterised as Quality of Service for Quality of Experience. In his talk The Immersive Web: Fact, Fiction or Future?, Dr. Allison will review some of the achivements of 3D immersive technologies as well as the challenges for a much wider adoption… […]
Games submitted to the competition are expected to accomplish an educational goal. The organisers welcome contributions relevant to all levels of learning (primary, secondary, tertiary or professional. Both digital and non-digital games are encouraged. Competitors […]
In case you didn’t have the opportunity to attend iLRN’s 1st Meeting & Virtual Symposium, some of the videos are available to watch here!
As the inaugural event for the Immersive Learning Research Network, the Meeting & Virtual Symposium featured expert researchers, theorists, practitioners, and developers, who showcased projects and products that offer “immersive” learning experiences enhanced by digital technology. The meetup emphasized a communal interest in gathering expertise from across the disciplines, the need to meaningfully connect research to practice, and the critical necessity for people to have mutual experiences and frames of reference. […]
The CAMELOT Project has announced the second annual competition to encourage the integration of machinima in language education.
CAMELOT (CreAting Machimina Empowers Live Online Teaching) is a two-year EU project (2013-2015) funded by the Lifelong Learning Programme under Key Activity 3 (ICT) and investigates the use of machinima in language learning. Participation in the CAMELOT Award is open to anyone who has created their own machinima or used machinima produced by a third party for which they have permission. […]
First of all, we would like to thank you for joining us at the Immersive Learning Research Network (iLRN). The Immersive Learning Research Network is a new international organization of developers, educators, and research professionals collaborating and committed to develop the scientific, technical, and applied potential of immersive learning.
To begin our collaboration and find out about this dynamic new community, we would like to invite you to join us on November 20-22 for iLRN’s 1st Meeting & Virtual Symposium, our first meetup and kickoff event. This is a free event and everyone is welcome to attend the conference both physically or virtually from anywhere in the world! […]
You are invited to participate in a study of the current and potential applications of wearable technologies such as Google Glasses in Higher Education. If you choose to participate you will be asked to complete a confidential online survey that explores your knowledge and beliefs surrounding the educational applications of wearable technologies. The questionnaire contains a combination of short answer and Likert-scale questions, including background information about yourself and your teaching career/experience, your perceptions of wearable technologies, your ideas about use cases and potential avenues of future research. […]