Games submitted to the competition are expected to accomplish an educational goal. The organisers welcome contributions relevant to all levels of learning (primary, secondary, tertiary or professional. Both digital and non-digital games are encouraged. Competitors […]
In case you didn’t have the opportunity to attend iLRN’s 1st Meeting & Virtual Symposium, some of the videos are available to watch here!
As the inaugural event for the Immersive Learning Research Network, the Meeting & Virtual Symposium featured expert researchers, theorists, practitioners, and developers, who showcased projects and products that offer “immersive” learning experiences enhanced by digital technology. The meetup emphasized a communal interest in gathering expertise from across the disciplines, the need to meaningfully connect research to practice, and the critical necessity for people to have mutual experiences and frames of reference. […]
The CAMELOT Project has announced the second annual competition to encourage the integration of machinima in language education.
CAMELOT (CreAting Machimina Empowers Live Online Teaching) is a two-year EU project (2013-2015) funded by the Lifelong Learning Programme under Key Activity 3 (ICT) and investigates the use of machinima in language learning. Participation in the CAMELOT Award is open to anyone who has created their own machinima or used machinima produced by a third party for which they have permission. […]
First of all, we would like to thank you for joining us at the Immersive Learning Research Network (iLRN). The Immersive Learning Research Network is a new international organization of developers, educators, and research professionals collaborating and committed to develop the scientific, technical, and applied potential of immersive learning.
To begin our collaboration and find out about this dynamic new community, we would like to invite you to join us on November 20-22 for iLRN’s 1st Meeting & Virtual Symposium, our first meetup and kickoff event. This is a free event and everyone is welcome to attend the conference both physically or virtually from anywhere in the world! […]
You are invited to participate in a study of the current and potential applications of wearable technologies such as Google Glasses in Higher Education. If you choose to participate you will be asked to complete a confidential online survey that explores your knowledge and beliefs surrounding the educational applications of wearable technologies. The questionnaire contains a combination of short answer and Likert-scale questions, including background information about yourself and your teaching career/experience, your perceptions of wearable technologies, your ideas about use cases and potential avenues of future research. […]
Corvallis, Oregon, United States – September 10th, 2014 – In the near future, digital “immersive” learning experiences will deliver what will be the most powerful instances of formal education that some students have ever experienced, according to Jon Dorbolo, Associate Director of Oregon State University’s Technology Across the Curriculum (TAC).
Along with a cadre of fellow educational technology experts throughout the North West, Dorbolo has hosted an annual conference on immersive learning the past six (6) consecutive years. This year the event to be held on November 20, 21, and 22 on the Oregon State University campus marks the first that the local meetup / virtual simulcast event will be part of a larger, global research network. […]