CfP: Futures of Real and Virtual Worlds. A Special exploratory Issue

cfp_journalThe Journal of Virtual Worlds Research (http://www.jvwresearch.org/), is celebrating its 8th year anniversary in 2015. As part of the celebrations, they have opened a call for papers for their next special issue on the Future of Real and Virtual Worlds, exploring and defining the future.  

JVWR is an online, open access peer-reviewed academic journal that engages a wide spectrum of scholarship and welcomes contributions from the many disciplines and approaches that intersect with virtual worlds’ research.

This year, they will also present the book “3D3C Platforms: Applications and Tools for Three Dimensional Platforms for Community, Creation and Commerce” published by Springer, as a summary of this field’s state of the art.

This call is about the future, or more so, possible futures. They are accepting reflective papers (1000-3000 words) that will describe specific angles to the real and virtual worlds. The collection of reflective futures will help they to design the next 7 years of the journal.

Topics include but are not limited to:

  • 3D fun
  • Mini robots
  • Social networks that change our mind
  • Artificial limps
  • New forms of hardware
  • Augmented and mixed environments
  • Wearables
  • User generated content
  • 3D printing
  • Visual data streaming
  • Immersive technologies
  • Shopping from home
  • Projections of the real
  • Wireless people
  • Portable friends
  • The Internet of Things
  • Virtual currencies
  • E-readers
  • And more…

History of JVWR

“In 2008, when Jeremiah Spence founded #JVWR, the excitement of a flexible, user-generated world was very high. It seemed that the world of Second Life(R) had taken years of hardware, software, and social-ware experiences into a new level. That it would change” the world. This was yet another wave of promise of virtual reality.

In 2008, users, business analysts and academics alike used to be at awe because Second Life had millions of users; commerce was done virtually; there were grievers in virtual worlds, and people could create 3D objects by themselves.

In 2015 today, 7 years later, Facebook has more than 1.35 billion monthly active users; commerce is done with a fingerprint via Apple pay; cyber criminals are attacking real companies, and people are printing their own outfits and objects. Much has changed. The virtual is becoming the real and the real is becoming the virtual. It seems that the term “virtual worlds” as a key term for an academic domain, does not make sense anymore.”

Submission Instructions
Authors are invited to submit original scholarly papers of 1000-3000 words including footnotes, references, and appendices. Interested authors should submit a full paper by the deadline indicated below. All submissions should be made via the JVWR publishing system. All submissions will be peer reviewed. Accepted papers will be published online in the Volume 8, Number 2 (2015) of the Journal.
 
Deadlines and Timeline
Authors submit full paper: May 30, 2015
Editors return review report and initial decision: Jun 15, 2015
Authors submit revised paper: July 15, 2015
Editors return final comments and decision: July 31, 2015
Authors submit final version: August 15, 2015
Planned Publication: August 31, 2015

Further Information
Please contact:
Yesha Sivan yesha.sivan AT jvwresearch DOT org
Tzafnat Shpak tzafnat.shpak AT jvwresearch DOT org

Complete call details at the Journal of Virtual Worlds Research website.

info{at}jvwresearch.org.