Final Call (incl. Journal Special Issue Opportunity): iLRN Special Track on XR & Immersive Learning Environments @ IEEE TALE 2018

IEEE TALE iLRN Special Track will be held in Wollongong, Australia

Wollongong, NSW, Australia
4–7 December 2018

Final submission deadlines

  • Conference Submission Deadline: 24 August 2018 (Final)
  • Notification of Review Outcomes: 17 August 2018 (for submissions before 2 July); 19 September 2018 (for submissions after 2 July)
  • Camera-ready Manuscript for Conference Proceedings: 1 October 2018
  • Early-bird and Presenter Registration Deadline: 8 October 2018
  • Main Conference and Special Sessions: 4-7 December 2018
  • Virtual Reality journal special issue: 11 January 2019 (Final)

The Special Track on XR & Immersive Environments for Learning at IEEE TALE 2018 will focus on the use of virtual reality, augmented reality, mixed reality and related technologies for creating environments and experiences that excite, inspire and engage learners in immersive ways. Of interest are reports of both research studies and applications covering the entire spectrum of immersive platform types, including desktop, mobile, wearable and room-based (e.g., CAVE). Authors and presenters are encouraged to think creatively in terms of how they might frame their work to accommodate different conceptions of and perspectives on immersion.

Due to overwhelming demand, the submission deadline for TALE 2018 has been extended one final time, to 24 August 2018. (Submissions received to date already exceed that of total submissions for most previous TALE conferences.) Please note, however, that papers submitted after 2 July will NOT receive outcome notification by the original notification date of 17 August, but instead will be informed of the outcome by 19 September. This will result in a short window to submit the camera ready-version, should the paper be accepted.

Potential Topic Areas

  1. Pedagogy & learning design for XR (VR/AR/MR) & immersive environments
  2. Technical infrastructure & standards for supporting XR & immersive learning
  3. Design & application of XR & immersive technologies in K-12 & higher education
  4. Design & application of XR & immersive technologies in vocational/workplace training
  5. Applications of XR & immersive technologies in informal & lifelong learning
  6. Collaborative learning (co-located or distributed) with XR & immersive technologies
  7. Assessment & impact of learning in X-reality & immersive environments
  8. Intelligent, adaptive & personalised learning in XR & immersive environments
  9. Serious games for learning based on XR & immersive technologies
  10. Promoting access & equity in education through XR & immersive technologies

Presentation Formats

  • Full (6-8 pages) or short (4-6 pages) paper w/ presentation (Academic Stream)
  • Short (4-6 pages) or work-in-progress paper (2-4 pages) w/ poster (Academic Stream)
  • Abstract-only* (1-2 pages) w/ presentation or poster (Practitioner Stream)
  • Special sessions, panels & pre-conference workshops (including hands-on opportunities)

    * Abstract-only submissions will not be published in the proceedings or on IEEE Xplore.

Proceedings and Indexing

All accepted and registered full, short, and work-in-progress papers that are presented at TALE 2018 in the Academic Stream will be published in the conference proceedings (USB with ISBN) and submitted for inclusion in the IEEE Xplore digital library. All content loaded into Xplore is also made available to IEEE’s abstracting and indexing partners, including Elsevier (Scopus, Ei Compendex), Clarivate Analytics (CPCI—part of Web of Science) and others, for potential indexing. 

For presentations in the Practitioner Stream, abridged versions of abstracts will be made available to attendees via the conference program, but will NOT be published in the conference proceedings or on IEEE Xplore.


Authors of selected papers from the Special Track may be invited to submit revised and expanded versions of their work for possible publication in a special issue of the Springer journal Virtual Reality (2017 JCR Impact Factor: 1.375), subject to the journal’s normal peer-review process.

Manuscripts for the special issue are due on 11 January 2019. Authors may also choose to submit manuscripts for consideration for the special issue independently of TALE 2018; however, it is recommended that they take advantage of the opportunity to present shorter, preliminary versions of their papers at the conference, with a view to further developing and expanding their papers for the special issue following feedback received from the conference.

Call for Reviewers

Applications are also being sought from suitably qualified and experienced individuals to join the Program Committee as reviewers for the Special Track. The minimum requirement is a Master’s degree plus research experience. Individuals interested in serving in this capacity should complete the form at no later than 11 January, 2019.

Track Chairs

  • Jonathon Richter, Salish Kootenai College, USA
  • Minjuan Wang, San Diego State University, USA
  • Nian-Shing Chen, National Sun Yet-sen University, Taiwan
  • Mark J. W. Lee, Charles Sturt University, Australia


Download the Call for Papers for this Special Track