Special Session on Immersive Technologies and Learning at the 7th CEEC Conference

Important Dates

Papers Submission deadline: 12th June 2015 30th June 2015 (extended deadline)
Notification of acceptance: 20th July 2015 30th July 2015
Camera-ready Manuscript: 17th August 2015

Registration deadline: 21st August 2015
Main Conference and Special Sessions: 24th – 25th September 2015


Immersive Technologies, such as Virtual Reality (VR), Augmented Reality (AR), head-mounted displays, haptic devices, etc., give people a sense of “Being There”. They are used every day as standalone applications in areas such as computer games or telepresence video conferences among others. A particular use of these technologies is in educational settings, where they can enhance learning experiences, foster participation, collaboration, creativity and engagement; creating huge opportunities for integration and research. This session, organised as a special event of the 7th Computer Science and Electronic Engineering Conference (CEEC), aims at gathering not only leading researchers, but also young researchers as well as practitioners and developers in this field who research applications of Immersive Technologies in learning.

This special session welcomes submissions on (but not limited to) the following topics:

  • Immersive Technologies, Systems and Devices
  • Immersive Environments
  • Virtual Worlds and Web3D
  • Augmented and Virtual Reality
  • Interactive Intelligent Environments
  • Educational simulations
  • Immersive Data Visualizations
  • Multidimensional spaces
  • Wearable computers
  • Educational Software/Hardware
  • Context-aware Computing in Virtual/Real Spaces
  • Internet-of-Things and Smart Objects in Multidimensional Spaces
  • Mixed-Reality in Education
  • Intelligent Agents in Learning
  • Intelligent Classrooms
  • Virtual Laboratories and Tools
  • Assessment and Learning Analytics in High-tech Environments
  • Personalised Learning and Intelligent Tutors
  • Adaptive Educational Technology Systems
  • Adaptive Educational Hypermedia
  • Edutainment, Serious Games & Game-Based Learning
  • Gamification
  • Comparative Studies
  • Proof-of-concept and demonstration deployments
  • A Glance into the Future: Innovations, Challenges and Applications


All accepted papers will be published on the IEEE Xplore as part of the proceedings of the 7th Computer Science and Electronic Engineering Conference (CEEC). Authors of selected articles will be invited to submit an extended version to the Transactions on Future Intelligent Educational Environments journal (TOFIEE).

Researchers are hereby invited to submit a full paper (5-6 pages) detailing their research or a short paper (max 4 pages), which describes their work-in-progress. All submitted papers will be subject to peer reviewing by at least two reviewers for technical merit, significance and relevance to the topics.

Submission implies the willingness of at least one author per paper to register, attend the conference and present the paper. Papers submitted to this special session are eligible to be awarded with a CEEC Best Paper Award on the Special Session on Immersive Technologies and Learning.

Author Information

Papers should be prepared using the IEEE standard double-column format. Word and LaTeX templates are available below:

Paper submission

Authors can submit their contributions via EDAS, selecting the track “Special Session on Immersive Technologies and Learning″: https://edas.info/newPaper.php?c=20071


CEEC 2015 will take place on 24th – 25th September 2015 at the School of Computer Science and Electronic Engineering, based on the Colchester campus at the University of Essex (UK).

Colchester is Britain’s oldest recorded town and it was for a time the capital of Roman Britain. The town is 51.2 miles (82.4 km) northeast of London and is well-connected to the capital, which allows visitors to enjoy the attractions of both places.

Please find more information at the CEEC 2015 website: