iLRN 2017

 

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Join the growing network of immersive learning experts and practitioners from across the disciplines in beautiful Coimbra for iLRN 2017!

The 3rd Annual International Conference of the Immersive Learning Research Network will be an innovative hands-on and scholarly meeting for an emerging global network of developers, educators, and research professionals collaborating to develop the scientific, technical, and applied potential of immersive learning.

Important Dates
  • Full papers submission deadline: February 24th, 2017 (Late submission)
  • Short papers and posters submission deadline: March 10th, 2017
  • Author notification of acceptance (full papers): March 25th, 2017
  • Author notification of acceptance (short papers and posters): May 1st, 2017
  • Camera-ready deadline: April 15th, 2017
  • Main Conference, Special Tracks and Workshops: June 26th – June 29th, 2017

 

Download iLRN 2017 flyer (pdf – 428 KB)

About iLRN’s Annual International Conference

iLRN’s annual conference provides an intensive face-to-face opportunity for the emerging professional community of immersive learning to collaborate and create the immersive learning future. ILRN conferences offer knowledge exchange and open discussions in scientific presentation streams, poster sessions and panels complemented with hands-on demonstrations. The iLRN Conference is, itself, designed to be an immersive learning environment making great use of the physical location and stocking it with immersive learning experiences across the Augmented and Virtual Reality spectrum. We seek members of the iLRNetwork, itself, to propose Workshops and Special Tracks throughout covering emerging topics and trends relevant to the community.

Continuing the previous success of iLRN events, this international conference series spans the topic range from innovative research, technologies and tools to successful services and products of immersive environments to foster learning, training and other activities in motivational and engaging ways. The objective is to uncover and discuss emerging trends and technologies, sound research and best practices, successful products and services within an international and interdisciplinary community. This includes but not limits its focus to virtual and augmented worlds, learning and motivational games, educational simulations, mixed/augmented reality, and related learning and teaching tools, techniques, technologies, and standards.

Topics of interest in the context of immersive environments for the main conference include:

  • Immersive Technologies, Systems and Devices
  • Natural and Built Environments as Immersive Learning Spaces
  • Cognitive and Pedagogical Analysis
  • STEM Education
  • The Psychological and Embodied Nature of Immersion
  • Learning and Training Applications
  • Non-leisure Games and Gamification
  • A Glance into the Future: Innovations, Challenges and Applications
  • Games and Entertainment
  • Art and Creativity
  • Cultural Heritage

Publications

Selected high quality papers from the main track and special tracks will be published as full papers in Springer’s Communications in Computer and Information Science (CCIS) conference proceedings series (see also http://www.springer.com/series/7899). Acceptance rate for the Springer proceedings will be about 35 % of the submitted papers.

The rest of accepted contributions will be published in iLRN official online proceedings linked to an DOI and ISBN number. To see previous proceedings please visit http://proceedings.immersivelrn.org

 

CCIS Springer Proceedings are indexed by: