iLRN 2017 Keynote Speakers

The Fourth Industrial Revolution Meets the Fourth E-Learning Revolution by Dr Curtis Bonk

Dr Curtis Bonk Indiana University, USA The Fourth Industrial Revolution Meets the Fourth E-Learning Revolution Over the past few centuries, humankind has entered and exited a series of industrial ages from the age of steam […]

Augmented Reality: the Emerging Trend in Education by Professor Minjuan Wang

Professor Minjuan Wang Shanghai International Studies University (Oriental Scholar), China & San Diego State University, USA Augmented Reality: the Emerging Trend in Education Augmented Reality (AR) is the layering of virtual information over the real, […]

Immersive installations for virtual time travel, virtual museums and community engagement by Dr Alan Miller

Dr Alan Miller School of Computer Science, Open Virtual Worlds research group, University of St Andrews, Scotland and the Smart History company Immersive installations for virtual time travel, virtual museums and community engagement   This presentation […]

Real World Steps from Legacy Siloed Systems into Computer Mediated Reality By Nelson Vilhena

Nelson Vilhena CRITICAL Software Real World Steps from Legacy Siloed Systems into Computer Mediated Reality The Computer Mediated Reality is a real possible alternative to the common and more orthodox solutions for day-to-day businesses. Computer […]

Workplace-based Learning in the Industrie 4.0: Multi-perspective approaches and solutions for the shopfloor by Dr Carsten Ullrich

Dr Carsten Ullrich German Research Center for Artificial Intelligence (DFKI), Germany Workplace-based Learning in the Industrie 4.0 Multi-perspective approaches and solutions for the shopfloor Today’s shop floor, the area of a factory where operatives assemble […]

Immersive Learning Research: The need, call, and proposed design for an open networked global community effort by Dr Jonathon Richter

Dr Jonathon Richter Immersive Learning Research Network & Salish Kootenai College, USA “Immersive Learning Research: The need, call, and proposed design for an open networked global community effort” Learning in 3D is nothing new – […]