iLRN 2018 Call for Papers

logo_smallCall for Papers & Presentation Proposals
4th Immersive Learning Research Network Conference (iLRN2018)
24th – 29th, 2018
Missoula, Montana, United States of America


Join the growing network of immersive learning experts and practitioners from across the disciplines in beautiful Missoula, Montana for iLRN 2018!

The 4th Annual International Conference of the Immersive Learning Research Network will be an innovative hands-on and scholarly meeting for an emerging global network of developers, educators, and research professionals collaborating to develop the scientific, technical, and applied potential of immersive learning. Workforce trainer, higher education, and K12 practitioners are also invited to participate in iLRN 2018.

Important Dates
  • Full papers submission deadline: March 15th, 2018 (Final) 
  • Short papers submission deadline: April 6th, 2018 (Extended)
  • Posters and Demos submission deadline: April 15th, 2018 (Extended)
  • Author notification of acceptance (full papers): March 29th, 2018
  • Camera-ready deadline (full papers): April 29th, 2018
  • Author registration deadline (full papers): May 7th, 2018
  • Author notification of acceptance (short papers and posters): April 29th, 2018
  • Camera-ready deadline (short papers and posters): May 15th, 2018
  • Author registration deadline (short papers and posters): May 22th, 2018
  • Main Conference, Special Tracks and Workshops: June 24th – June 29th, 2018

[ iLRN 2018 author guidelines]

[iLRN 2018 flyer (pdf)]

About iLRN’s Annual International Conference

ILRN’s annual conference provides an intensive face-to-face opportunity for the emerging immersive learning professional community to collaborate and create the future of immersive learning and planting seeds of innovation locally in the education, technology, and entertainment sectors. ILRN conferences offer knowledge exchange and collaborative opportunities in scientific presentation streams, poster sessions and panels complemented with hands-on demonstrations and immersive local conference experiences. The iLRN Conference is, itself, designed to be an immersive learning environment making great use of the physical location and stocking it with immersive learning experiences across the Augmented and Virtual Reality spectrum. We seek members of the iLRNetwork, itself, to propose Workshops and Special Tracks throughout covering emerging topics and trends relevant to the community. We are seeking K12, higher education, and workforce trainer practitioners to save the date and participate in iLRN 2018.

Continuing the previous success of iLRN events, this international conference series spans the topic range from innovative research, technologies and tools to successful services and products of immersive environments to foster learning, training and other activities in motivational and engaging ways. The objective is to uncover and discuss emerging trends and technologies, sound research and best practices, successful products and services within an international and interdisciplinary community

Strand 1: High Quality Immersive Learning Research

  • Call for Papers (General Track)

The Immersive Learning Research Network (iLRN) invites original, heretofore unpublished research papers for submission to be presented and published at iLRN 2018 in Missoula, Montana, U.S.A.. The iLRN General Track is open for any theme, topic, or research problem related to immersive learning, although research submissions related to the conference research theme of Environmental Sciences and Cultural Heritage will be preferentially considered. All contributing papers must undergo a rigorous double-blind peer review process. Accepted papers will be included in the online conference proceedings volume, depending on the overall quality and track chair’s decision, either as long paper (10 – 12 pages) or as a short paper (6 – 8 pages). High quality contributions will be included as full papers (14 pages) in Springer’s Communications in Computer and Information Science (CCIS) conference proceedings series volume.

Topics of interest in the context of immersive environments for the main conference include:

  • Immersive Technologies, Systems and Devices
  • Natural and Built Environments as Immersive Learning Spaces
  • Cognitive and Pedagogical Analysis
  • STEM Education including Gender-specific Approaches
  • The Psychological and Embodied Nature of “Immersion”
  • Learning and Training Applications
  • Non-leisure Games and Gamification
  • A Glance into the Future: Innovations, Challenges and Applications
  • Games and Entertainment
  • Art and Creativity

Special Call for immersive learning research in the realms of Environmental Sciences & Cultural Heritage: The network’s research agenda to identify and share key evidence for “what works” in immersive learning has highlighted two specific academic areas for development at iLRN 2018. Deep understanding of content within either the Environmental Sciences or Cultural Heritage is best achieved through ecological contexts and thus, we assume, may be specially advanced through immersive learning. Further, these disciplines are inextricably intertwined, as the land and its people are intimately connected. Solutions to complex ecological problems and understanding of cultural contexts require not only scientific expertise, but also understanding of the situated experiences in which they occur. Cross-cultural competence thus becomes an important component of functioning effectively in the global scientific community. This is also particularly true in the environmental disciplines, where science and culture intersect with the potential of immersive technologies to enhance learning through presence, multiple perspectives, and learning transfer from one experience to another. iLRN 2018’s setting in western Montana is an optimal context to showcase our growing interdisciplinary knowledge base on how to use immersive learning for advanced human conduct.

Topics of interest in the context of immersive environments for the 2018 Special Call include:

  • Immersive learning in zoology, ecology, environmental health, biology, or related sciences;
  • Providing people with unique cultural perspectives and knowledge through immersive experiences;
  • Exploring human health in relationship to various environments within which we’re active
  • Experiencing historical events and the passage of time within immersive environments;
  • The use of immersive technologies to expand or augment museums and collections;
  • Citizen science activities that provide situated understanding of abstract, complex, and/or asynchronous relationships found in nature better understood through immersive learning affordances;
  • Educational strategies for bridging between western scientific and indigenous approaches in environmental disciplines using immersive technologies;
  • Interdisciplinary immersive research which incorporates the intellectual traditions of both western and native science approaches;
  • Research collaborations between tribal and other environmental professionals on areas of shared interest including ecological restoration, wildlife conservation, air and water quality, environmental justice and land stewardship;
  • Partnerships with primary and secondary educational institutions which serve indigenous communities to foster interest, awareness and preparation for pursuit of higher education in environmental disciplines;
  • The development of research agendas and practices that seek to understand the sustainability of traditional resource management practices employing immersive learning tools and techniques;
  • The use of immersive technologies to promote issues of Human Rights and Ethics;
  • Learning languages within cultural contexts;
  • Intellectual Property Rights and ethics of immersive learning;

More information at:

  • Special Tracks

Special Tracks are specialized, self-organized groups of immersive learning researchers gathering within the iLRN Conference venue to share and create a forum for quality scientific research. Proposals representing all specialized areas are welcome, but a priority will be given to those that emphasize some aspect of the conference special call/theme. All contributing papers must undergo a rigorous double-blind peer review process. Accepted papers will be included in the online conference proceedings, depending on the overall quality and track chair’s decision, either as long paper (10 – 12 pages) or as a short paper (6 – 8 pages). High quality contributions will be included as full papers (14 pages) in Springer’s Communications in Computer and Information Science (CCIS) conference proceedings series volume.
More information at:

  • Research Posters

The Immersive Learning Research Network (iLRN) invites Research Poster presentations to present new ideas, first preliminary findings and work-in-progress to receive feedback from the community. All contributing posters must undergo a rigorous double-blind peer review process. Accepted research posters will be presented in special poster sessions. Additionally, an extended abstract (2 pages) will be published in iLRN’s online proceedings volume.
More information at:

Strand 2: Capacity Building and Immersive Learning Showcase

  • Workshops

Workshops provide a venue for hands-on exploring and discussing emerging research directions, immersive learning applications, and particular foci within the immersive learning community – with more active participation and less formality than other tracks. The topics of the proposed workshops should be aligned with those set forth in the Call for Papers of the main conference, however, format and content of each workshop is to be determined by its organizers. Preference will be given to workshops whose format includes high quality interaction with the audience. Examples include tutorials, learning to develop in a particular immersive technology software package, Q&As, scenario building, trend analyses, debates, panels, or even a competition or a challenge around an interesting and realistically sized dataset (possibly released by the workshop organizers for that purpose). All proposed workshops must undergo a rigorous double-blind peer review process. If accepted, an extended abstract (2 pages) will be published in iLRN’s online proceedings volume.
More information at:

  • Breakout Panel Sessions 

Conference Breakout Panels organize expert opinions on a topic in a short amount of time. Breakout Panels usually consist of between 3 – 5 experts discussing a specific topic or challenge and moderated by a session chair. These sessions are intended to engage the audience and are, thus, more open and interactive than traditional presentations by design.  Because panelists often take different perspectives and offer different solutions to problems, these sessions are great for public conversations on issues that are common to many audience members. All proposed breakout panels must undergo a rigorous double-blind peer review process. If accepted, an extended abstract (2 pages) will be published in iLRN’s online proceedings volume.
More information at:

  • Demos & Hands-on Opportunities

Demos and Hands-on opportunities give attendees at iLRN 2018 the chance to try immersive learning experiences first-hand! iLRN Demos & Hands-on opportunities are semi-structured, informal events for you to engage with conference goers, showing them the particulars of your research, product, or gear. These sessions are intended to engage the audience and are, thus, more open and interactive than any other iLRN presentations, by design.

iLRN is interested in giving attendees a substantive, meaningful experience with a variety and breadth of immersive learning platforms. Please note that preference for these sessions will be given to: (a) authors of accepted papers and invited Featured Speakers; and (b) the Demos & Hands-on opportunity proposals determined to be the most compelling and interactive by the iLRN Conference Committee.
More information at:

  • Product Showcase

What’s your Immersive Learning product or ware? iLRN is the preeminent place bringing researchers, artists, programmers, developers, teachers, and designers together to focus on immersive learning. This year in Montana, you have the unique opportunity to engage with members of this specialized expert “immersive learning” community and showcase your products. iLRN 2018 is also a way for researchers of the biological and cultural sciences to explore the use of technology in situ.

All accepted Product Showcase applications will receive a highly visible, accessible location outfitted with a table and outlet for the duration of the conference. Note that all members of each Product Showcase team must pay a full conference registration in addition to the showcase fee (depending on requirements).
Please email [email protected] for more details.

  • Roundtable Discussions

Invite ILRN Conference attendees to sit down and discuss research trends, challenges, key findings and ideas in the emergent field of immersive learning. Suggest a topic of discussion, and set the guidelines for interaction in this engaging and interactive context. This year’s roundtable discussions will be located at specific locations in western Montana to enhance the immersive experience. Some potential topics include:

  • Brainstorm or gain perspective on your emerging immersive learning research project
  • The explosion of immersive technologies and how to categorize/catalog everything
  • History of immersive learning and cultural heritage and where to go next
  • History of immersive learning and environmental sciences and where to go next
  • History and evolution of programs, degrees, and curricula involving immersive learning
  • Curricula for graduate and undergraduate immersive learning programs
  • Foundations, roots, and genealogies of the field
  • New and evolving instructional and learning theories in immersive learning
  • Publishing processes, genres, and venues
  • Core competencies, skills, and responsibilities of immersive learning professionals
  • Early and mid-career advice and entering the job market
  • The culture of the immersive learning professoriate
  • The Work/life balance

More information at:

  • Immersive local conference experiences

Western Montana has a lot to offer as host for iLRN 2018! iLRN seeks to situate conference attendees within various immersive experiences that naturally fit the geographic area as a means to showcase and explore the various dimensions of immersive learning broadly and specifically within the iLRN Special Call: Environmental Sciences and Cultural Heritage.

More information at:

iLRN 2018 will be purposefully situated in this relatively remote area near wilderness and great natural beauty. Here we will immerse in the natural environment and cultural heritage: Freshwater alpine lakes in the woods amongst towering mountain panoramas wild with bison, bears and huckleberries provides a setting for our immersive journey. Native and immigrant cultures there have deep, rich histories and a vibrant modern context upon which to weave our immersive stories. For example:

Tentative plans include:

  • Sunday, June 24th: A bus trip to Glacier Park for iLRN attendees during pre-conference Workshop, with a stop at the Flathead Lake Biological Station on the way home.
    • Highlight the ecological relationships
    • Help us create an augmented reality bus ride!
    • Show off your 360 degree videos of Western Montana
    • Immerse in sustainable practices
  • Wednesday June 27th: A Day trip to Salish Kootenai College on the Flathead Indian Reservation followed by a visit to the Arlee Powwow in Arlee, Montana
    • Special call to indigenous people and tribal members to showcase their culture, language, and stories!
    • Highlight the ethical, cultural, environmental, and other barriers that people face in the development and use of Immersive Learning experiences.
  • June 25, 26, & 28th: Field trips and outings near Missoula, Montana
    • Engage colleagues at local pubs and eateries
    • Network with immersive technology professionals who own local companies
  • Thursday, June 28th: iLRN’s Annual Costume Banquet. Costumes required. Limited options for those attending without costumes available on a first come, first serve basis at the door. Please wear your favorite costume.


1. Selected high quality papers from the main track and from the special tracks will be selected to be published as full papers in Springer’s Communications in Computer and Information Science (CCIS) conference proceedings series (see also; the acceptance rate for the Springer proceedings will be approximately 35 % of the submitted papers.

CCIS Springer Proceedings are indexed by:2. The remaining accepted contributions will be published in iLRN’s online proceedings volume with individually linked DOIs and an overall ISBN number. Please note that this proceedings volume is published by the publishing house of the Graz University of Technology (Austria) and is not yet indexed by SCOPUS. Previous years’ proceedings are available online at:

3. Further, a select number of manuscripts published in either of the proceedings volumes will be invited to submit an extended version of their conference papers for publication in a special issue. Papers centering on Educational Research will be invited to submit to an special issue of the Journal of Educational Computing Research (Social Sciences Citation Index. Journal Citation Reports impact factor 2016: 0.678). Papers centering on Technology & Computer Science will be invited to submit to an special issue of the Journal of Universal Computer Science (Journal Citation Reports impact factor 2016: 0.696).

Conference Organization

  • General Chair – Michael Gardner, University of Essex, UK
  • Scientific Chair – Christian Gütl, Graz University of Technology, Austria
  • Engagement Chair – Jonathon Richter, Salish Kootenai College, USA
  • Program Co­-Chair – Colin Allison, University of St Andrews, UK
  • Program Co­-Chair – Leonel Caseiro Morgado, Universidade Aberta & INESC TEC, Portugal
  • Special Tracks Co­-Chair – Johanna Pirker, Graz University of Technology, Austria
  • Special Tracks Co­-Chair – Allan Fowler, Kennesaw State University, USA
  • Workshops Co­-Chair – Foaad Khosmood, California Polytechnic State University, USA
  • Workshops Co­-Chair – Daphne Economou, University of Westminster, UK
  • Poster and Demo Track Co-Chair – Markos Mentzelopoulos, , University of Westminster, UK
  • Industry Track Co-Chair – David Burden, Daden Limited, UK
  • Industry Track Co-Chair – Daphne Economou, , University of Westminster, UK
  • Publications Director – Dennis Beck, University of Arkansas, USA
  • Publications Co-Chair –  Anasol Peña-Rios,  University of Essex, UK
  • Publications Co-Chair –  Krista Terry,  Appalachian State University, USA
  • Finance Director – Patrick O’Shea, Appalachian State University, USA
  • Publicity & Public Relations Director – Samah Felemban, University of Essex, UK
  • Submission Systems Director – Johanna Pirker, Graz University of Technology, Austria
  • Website Director – Anasol Peña­-Rios, University of Essex, UK
  • Conference Registration Director – Anasol Peña­-Rios, University of Essex, UK
  • IEEE Education Liaison – Russ Meier, Milwaukee School of Engineering and IEEE EdSoc, USA

International Chairs

  • North America Co-Chair – Chris Dede, Harvard, USA
  • North America Co-Chair – Minjuan Wang, San Diego State University, USA
  • North America Co-Chair – Kurt Squire, UC-Irvine, USA
  • Latin America Co-Chair – Victor Manuel Zamudio Rodríguez, Instituto Tecnológico de León, Mexico
  • Latin America Co-Chair – Marina Vicario Solórzano, Instituto Politécnico Nacional, Mexico
  • South America Co-Chair – Andreas Pester, Carinthia University of Applied Sciences, Austria
  • South America Co-Chair – Roger Tavares, UFRN, Brazil
  • South America Co-Chair – Eliane Schlemmer, UNISINOS, Brazil
  • South America Co-Chair – Luís Carlos Petry, Pontifícia Universidade Católica de São Paulo, Brazil
  • Asia Pacific Co-Chair – Yiyu Cai, Nanyang Technological University, Singapore
  • Asia Pacific Co-Chair – Henry Been-Lirn Duh, University of Tasmania, Australia
  • Asia Pacific Co-Chair – Erik Champion, Curtin University, Australia
  • Europe Co-Chair – Ralf Klamma, RWTH Aachen University, Germany
  • Europe Co-Chair – Fotis Liarokapis, Masaryk University, Czech Republic
  • Middle East Co-Chair – Mohammad Al-Smadi, Jordan University of Science and Technology, Irbid, Jordan
  • Middle East Co-Chair – Samir Abou El-Seoud, The British University in Egypt (BUE), Egypt
  • Middle East Co-Chair – Hanan Gazit, Juloot Interactive Gamification and Tel-Aviv University, Israel

Program Committee

  • Alexander Nussbaumer, Graz University of Technology, Knowledge Technologies Institute, Cognitive Science Section
  • Allan Fowler, Kennesaw State University
  • Alberto Cardoso, University of Coimbra
  • Alok Mishra, Atilim University, Ankara, Turkey
  • Amy Kamarainen, Harvard University, US
  • Ana A. Carvalho, University of Coimbra
  • Ana Isabel Veloso, University of Aveiro
  • Anasol Pena-Rios, University of Essex
  • Andreas Schmeil, University of Lugano (USI)
  • Angela Fessl, Know-Center, Graz
  • António Coelho, University of Porto
  • Bruno Joho, Lucerne University of Applied Science and Arts
  • Bushra Zaineb, SDSU
  • Carsten Ullrich, DFKI GmbH
  • Christian Gütl, Graz University of Technology
  • David Lowe, The University of Sydney
  • Demetrios Sampson, Curtin University
  • Dennis Beck, University of Arkansas
  • Dominic Kao, Massachusetts Institute of Technology
  • Dor Abrahamson, University of California, Berkeley
  • Eelco Braad, Hanze University of Applied Sciences
  • Elisabetta Parodi, Lattanzio Learning S.p.A.
  • Elizabeth Carvalho, Universidade Aberta
  • Elvira Popescu, University of Craiova
  • Fridolin Wild, Oxford Brookes University
  • George S. Ioannidis, University of Patras
  • Giuliana Dettori, Istituto di Tecnologie Didattiche del CNR
  • Guenter Wallner, University of Applied Arts Vienna
  • Helen Wauck, University of Illinois Urbana-Champaign
  • Helena Murteira, Universidade de Évora
  • Ioana Stanescu, Advanced Technology Systems
  • Isabel Lesjak, Graz University of Technology
  • István Koren, RWTH Aachen University
  • Jannicke Baalsrud Hauge, Bremer Institut für Produktion und Logistik /University of Bremen
  • Johan Jeuring, Open Universiteit Nederland and Universiteit Utrecht
  • Johanna Pirker, Graz University of Technology
  • Jonathon Richter, Salish Kootenai College
  • Jose Juan Dominguez Veige, Maynooth University
  • Kai Erenli, UAS bfi Vienna
  • Leonel Morgado, INESC TEC & Universidade Aberta
  • Leonor Botelho, Faculdade de Letras da Universidade do Porto
  • Louis Nisiotis, Sheffield Hallam University
  • Luís Magalhães, University of Minho
  • Luiz Fernando Capretz, Western University
  • Manuel Castro, UNED
  • Manuel Gericota, ISEP
  • Margit Höfler, University of Graz
  • María Blanca Ibáñez, Universidad Carlos III de Madrid
  • Mario Aehnelt, Fraunhofer
  • Markos Mentzelopoulos, University of Westminster
  • Mauro Figueiredo, Algarve University
  • Max North, Southern Polytechnic State University
  • Michael Gardner, University of Essex
  • Michael Kickmeier-Rust, Graz University of Technology
  • Michael Thomas, University of Central Lancashire
  • Mikhail Fominykh, Independent researcher
  • Milos Kravcik, DFKI GmbH
  • Minjuan Wang, San Diego State University
  • Monique Janneck, Fachhochschule Lübeck
  • Panagiotis Antoniou, Aristotle University of Thessaloniki
  • Puneet Sharma, University of Tromsø
  • Ralf Klamma, RWTH Aachen University
  • Ryan Locke, Abertay University
  • Sean Hauze, SDSU
  • Stephanie Linek, ZBW Leibniz Information Centre for Economics
  • Styliani Kleanthous, University of Cyprus
  • Stylianos Mystakidis, University of Patras
  • Victor Zamudio Rodriguez, Instituto Tecnologico de Leon
  • Wafa Bourkhis, Universities of Artois (France) and Tunis (Tunisia)


About iLRN

The vision of the immersive Learning Research Network (iLRN) is to develop a comprehensive research and outreach agenda that encompasses the breadth and scope of learning potentialities, affordances and challenges of immersive learning environments. To achieve this, the iLRN mission is to invite and organize scientists, practitioners, organizations, and innovators across the disciplines to explore, describe, and apply the optimal use of immersive worlds and environments for educational purposes. Further, the conference, meetings, and virtual symposia aim to build capacity to explain and demonstrate how these immersive learning environments best work using a variety of rigorous, systematic, and meaningful research methods and outreach strategies.