iLRN 2018 Workshops

Workshops

To read more about each workshop, please click on its name in the tabs below.

W1. Inspired ThinkingW2. Summer ProgrammingW3. GameJam

Workshop 1: Streams of Inspired Thinking-The Confluence of Civic Engagement

Description

Unique, cool, hip, nestled within the confluence of three major rivers, and replete with natural beauty and cultural history-experience Missoula by engaging in an inspiring problem-solving challenge even before you get here. The iLRN IC Challenge’s headwaters start in April and flow through the conclusion of the conference. Use the IC virtual problem-solving platform to immerse yourself in Missoula, engage with other participants, connect to local experts and begin investigating a local environmental or cultural issue.

Organizers

  • Alli Depuy
  • Kathleen Dent
  • Jonathon Richter

Contact

Registration

  • Registration includes entrance to a 1/2 day workshop
  • Free to registered attendees of iLRN 2018 conference
  • Registration Fee: $45.00 (for non-registered conference participants)

 

Please note that if you have already registered as RESEARCHER (full fee or student fee), your registration includes entrance all iLRN 2018 workshops (including this workshop).

Workshop 2: Redefining Summer Programming Camps

Workshop Type: Full / Established
Full Day Workshop, Monday, June 25th (9:00am to 5:00pm)
Lunch Served

Description

In this workshop, we will give specific logistical and practical examples, based on years of experience, of how to plan and implement a week-long summer programming camp as an outreach venue to attract a diverse group of campers. We will show how to successfully “gamify” the camp, using tools such as a leaderboard, mini-competitions, and other games to keep campers positively motivated throughout the week. We will also talk about how to implement outdoor activities that encourage participation by all campers and help increase social belonging. We will discuss several programming languages covered in our camp and how each build upon one another. Participants will receive a sample planning checklist, an outline of the suggested activities, techniques to recruit volunteers, and tips on how to make the camp selfsustaining. This workshop will help prospective camp leaders of all ages to create their camp successfully.

Topics:

1. Topic one: Planning for Summer Camp, approximately 60 minutes. a. Organizing the checklist b. Contacting contractors c. Soliciting volunteers d. Ordering supplies e. Sending out marketing materials to newspapers f. Creating a web presence with or without online payment g. Sending out announcements to middle school, high school teachers and/or parents h. Meeting with Computer Science, Math and Science teachers i. Determining what languages to cover j. Communicating with parents k. Setting up the leaderboard l. Gathering prizes for leaderboard and Minecraft competitions m. Identifying outside games n. Ordering food

2. Topic two: Implementation of mini-camp, approximately 90 minutes. a. Breaking into groups b. Allowing teams to develop their camp plan c. Allowing groups to discuss the positive and negative aspects of their choices d. Allowing groups to revise their camp plans

3. Topic three: Presentation of mini-camps and discussion, approximately 90 minutes a. Allow groups to present their camp plan and receive feedback

Workshop Format:

This workshop is mainly a demonstration and general discussion format where educators come together to learn the logistics of running a successful summer game programming camp using current visual programming languages. The participants will learn first-hand about the technologies taught during the camp as well as the logistics of how to run their own camp in their local area. Educators will work with each other to create a plan on running their own camp for the upcoming summer encouraging students from their area to learn more about technology and the software engineering process. They will also learn how to be efficient with small budgets while still making the camp a rich experience for their campers. This workshop will also cover the logistics of working with student employees and volunteers. Expected audience: Secondary and early post-secondary educators who are interested in starting a camp or exploring how to expand their current offering. Since this is the first offering of this specific workshop, we expect anywhere from 15-30 people to be interested. Significance and Relevance of the Topic: Summer programming camps have been established in urban areas for quite some time now, but there is a great need for them in rural and suburban areas. These camps must be self-sustaining and provide an experience that combines fun and learning. Camp leaders can create a social environment where those who participate feel welcome, regardless of their background. By focusing on “gamification,” along with social interaction, we can create a place of belonging that might not exist anywhere else. Summer camp is about much more than just offering programming skills to interested students. It is about creating an experience that the camper, as well as their parents, will remember.

Organizer

  • Michael Cassens, Instructor
    Department of Computer Science
    University of Montana

Contact

Registration 

  • Registration includes entrance to a Full Day Workshop with Lunch
  • Free to registered attendees of iLRN 2018 conference
  • Registration Fee: $100.00 (for non-registered conference participants)
  • Available continuing education credits if chosen by participant

 

Please note that if you have already registered as RESEARCHER (full fee or student fee), your registration includes entrance all iLRN 2018 workshops (including this workshop).

Workshop 3:  Tech4Good GameJam

Description

iLRN Game Jam is a 3 day game creation experience held concurrently with the iLRN 2018 conference, June 25-27, 2018. Participants will form small teams and together will design and develop a game prototype fitting the game jam theme. No prior experience or skills are necessary, but people interested in creating digital games are encouraged to join our training sessions.

We start with a training session for those interested in Virtual Reality, 2D Game Design or Analog Game Design. This is followed by kickoff and team formation and three days of team-based game creation. Games will be showcased and prizes for various categories of game development and learning at the iLRN Awards Dinner and Costume Ball.

More information about this workshop at: http://immersivelearningjam.org

Organizer

  • Foaad Khosmood
  • Christian Eckhardt
  • Rebecca Goff
  • Brandon Goff
  • Johanna Pirker
  • Jonathon Richter

Contact

Registration

  • Registration Fee: Free to the public
  • To register in the GameJam workshop, please send an email to Foaad Khosmood: foaad@calpoly.edu



Call for Proposals

CALL FOR WORKSHOP PROPOSALS

Immersive Learning Research Network (iLRN) is the premier venue for presenting innovative systems and research results related to scientific, technical, and applied potential of immersive learning. The iLRN 2018 Conference Committee invites proposals for half-day and full-day workshops to be held at the iLRN Conference on June 25th, 2018 in Missoula, Montana, U.S.A. The function of the workshops is to provide a setting for focused and intensive scientific exchange among researchers interested in a specific topic. As such, workshops are the primary venues for the exploration of emerging ideas as well as for the discussion of novel aspects, and applications of established research topics. However, preference will be given to workshops whose format includes sessions that facilitate highly interactive discussions. Examples include Q&As, scenario building, trend analyses, debates, panels, or even a competition or a challenge around an interesting dataset. Although all proposal topics are welcome, preference will be given to workshop proposals that focus on the conference special call for cultural heritage and environmental sciences.

Review Criteria

The decision on acceptance or rejection of a workshop proposal will be made on the basis of the overall quality of the proposal and its appeal to a reasonable fraction of the immersive learning community. Other factors, such as degree of overlap with other workshop proposals, or issues regarding logistics, will also be taken into account when making the final decision.

In particular, workshops should address research topics which satisfy each of the following criteria:

  • The topic falls in the general scope of iLRN 2018
  • There is a clear focus on a specific technology, problem or application
  • There is potential to attract a sufficiently broad community interested in the topic
  • Potential for future impact

Submission Guidelines

All submissions should be in English via EasyChair as a single PDF file containing the following sections:

  • Title and Acronym
  • Workshop Type: established/emerging
  • Abstract: 200 word summary of the workshop purpose
  • Topics: What topics of interest will be covered by the workshop? (Bulleted list; ½ page)
  • Motivation (emerging only): Why is the topic timely and of interest to iLRN participants? (One to three paragraphs)
  • Workshop Format: The intended mix of events, such as paper presentations, invited talks, panels, demos and general discussion (Either a schedule or a one paragraph summary)
  • Audience: Who and how many people are likely to attend? (One paragraph)
  • Community: Demonstrate that there is a community interested in the topic by providing references for up to six publications relating to the topic (preferably not co-authored by the organizers and preferably published in the past few years). Otherwise, if six such papers cannot be provided, discuss why the workshop will attract submissions. (½ page)
  • Chair(s): Name, affiliation, email address, homepage and short (one paragraph) biography of each chair, explaining the chair’s expertise for the workshop
  • Program Committee: Names and affiliations of potential PC members
  • Proposed Length: Half-day or full-day?

We strongly advise having more than one chair, preferably from different institutions, bringing different perspectives to the topic, ideally with a mix of both junior and senior researchers. We also advise to have a maximum of five workshop organizers. We welcome workshops with an innovative structure and a diverse program which attracts various types of contributions and ensures rich interactions. Proposed workshops should have a core theme that is much more selective than the broader scope of the main conference. iLRN may reject or propose to merge workshops that overlap significantly with each other (giving preference to established workshops).

Tasks and Common Deadlines for Accepted Workshops

The Workshop chairs are expected to apply highest standards to promote, manage and run the workshop respecting the deadlines and procedure.  This includes:

  • Preparing and distributing the call for contributing to the Workshop.
  • Setting up a quality submission and review procedure following the deadlines in proposal.
  • Communicating with the authors, Special Track Chairs and Academic Program Chair
  • Keep the conference organizers updated on the status
  • Providing a one page abstract to be published with any workshop papers. The abstract must follow the style guideline and include title, name and affiliation of Workshop chairs, background and motivation of Workshop, format, and summary of review process.

How to submit a proposal?

Please use the iLRN submission system https://www.easychair.org/conferences/?conf=ilrn2018 and select ‘Workshop‘ when adding your proposal.
All submitted Workshop proposals will be reviewed by the Workshop chairs and selected board members following the quality aspects published. For the quality aspects please refer to the Authors’ Kit.

 

Workshop Chairs

  • Daphne Economou, University of Westminster
  • Foaad Khosmood, California Polytechnic State University