iLRN 2019 Special Tracks

Special Tracks are intended to be a forum for quality scientific research, which will be presented in scientific talks. Contributing papers have to undergo a peer review process and will be included in the conference proceedings, depending on the overall quality and track chair’s decision, either as long paper (10 – 12 pages) or as a short paper (6 -8 pages). Some of the excellent papers will be considered as full paper (14 pages) in the Springer proceedings. All papers (including papers selected for Springer publication, Online Proceedings and poster submissions) must follow Springer’s style guidelines.

For more information on guidelines and submission please visit https://immersivelrn.org/ilrn2019/authors-info/

Important Dates

Practitioner IMPORTANT DATES

    • Presentation, Demos, Posters, and Roundtable submission deadline: May 24, 2019 (Final)
    • Notification of acceptance: May 31, 2019
    • Registration deadline: June 5, 2019

Researcher IMPORTANT DATES

    • Author notification of acceptance (full, long and short papers): April 1, 2019
    • Camera-ready deadline (full, long and short papers): April 15, 2019
    • Author registration deadline (full papers, long and short papers): May 6, 2019
    • Research Posters and Demos Deadline: April 29, 2019
    • Author notification of acceptance (Posters and Demos): May 6, 2019
    • Camera-ready deadline (Posters and Demos): May 15, 2019
    • Author registration deadline (Posters and Demos): May 15, 2019
  • Main Conference, Special Tracks and Workshops: Monday, June 24 – Thursday, June 27, 2019
  • Pre-Conference Social Event: Sunday, June 23, 2019 (optional)

 

Special Tracks (Accepted)

  • ST1. Immersive and Engaging Educational Experiences 
  • ST2. Immersive Medical Education
  • ST3. Platforms for Digital Heritage and Preservation
  • ST5. Reshaping Learning for All in Immersive Learning Environments through Creative Learning Design
  • ST10. The Future of Education

To read more about each special track please click on its name in the tabs below.

ST1. IEEEXPST2. iMedEdST3. PDHPST5. ReLRNST10. FutureEducation

ST1. Immersive and Engaging Educational Experiences

Overview

Immersive  and engaging  learning environments  are powerful teaching  tools and allow innovative forms  of entertainment, learning, training,  and other experiences. More and more virtual reality  platforms, virtual world environments, augmented/alternate/mixed  reality applications and game­-based experiences, and various forms  of interactive media are designed to create engaging and immersive experiences  in an educational setting. This can be a traditional classroom, a virtual and remote  classroom setting or activities that further the educational agenda. In  this  track,  various  forms of  interactive  media, methods-based  and  “entertainment with  purpose”  are  discussed  to create different  forms of engagement. In  this  special  track we  discuss how  we can design,  develop,  and  analyze  educational environments  to be both,  immersive  and engaging, while still learning outcome oriented.  The  track  does not  only cover research  on design,  development,  and  analysis  of such environments,  we  also  invite submission  describing  non­-traditional  and  traditional  design practice  and development approaches  to create different engaging  experiences.

List of Topics

The  topics  of interest  include, but are  not limited to:

  • Learning:  learning in  immersive environments,  augmented realities, mixed realities,  virtual realities, virtual worlds, and  games
  • Design:  design techniques,  practices, methods (problem-based, storytelling, scenario-based, etc.)
  • Analysis:  frameworks,  exploration studies,  user studies
  • Technology:  platforms, devices,  engines, environments,  graphics, navigation, interactions,  user analysis, data analysis, procedural  content generation, artificial intelligence
  • Non-­traditional,  non­-classroom and  non-­curricular  learning environments
  • Development  approaches to  create different  engaging experiences

Author Info

Submitted papers must follow the same guidelines as the main conference submissions. Please visit https://immersivelrn.org/ilrn2019/authors-info/  for guidelines and templates. For submitting a paper to this special track, please use the submission system https://www.easychair.org/conferences/?conf=ilrn2019 , log in with an account or register, and select the track “ST1: Immersive and Engaging Educational Experiences (IEEEXP)” to add your submission.

Special Track Chairs

  • Johanna  Pirker,  Graz  University  of Technology,  Austria
  • Foaad  Khosmood,  California Polytechnic  State University, USA
  • Kai Erenli, University of Applied Science BFI Vienna, Austria
  • Roxane Koitz-Hristov, Graz University of Technology, Austria

Program Committee (to be confirmed and extended)

  • Allan Fowler, Kennesaw State University
  • Brian Mcdonald, Glasgow Caledonian University, UK
  • Dominic Kao, Massachusetts Institute of Technology, MA
  • Ryan Locke, Abertay University, UK
  • Volker Settgast, Fraunhofer Austria, Austria
  • Kai Erenli, University of Applied Sciences BFI Vienna, Austria
  • Zoë J. Wood, California Polytechnic State University, CA
  • Britte H. Cheng, SRI International, CA
  • Helen Wauck, University of Illinois Urbana-Champaign, IL
  • Guenter Wallner, University of Applied Arts Vienna, Austria

Contact

For more information, please contact  jpirker@iicm.edu

ST2. Immersive Medical Education 

Overview

Medical Education is education relevant to human health among any type of learner, including health professionals, students in the health professions, and patients.
The Special Track on Immersive Medical Education at the iLRN 2019 Conference will focus on the use of Extended Reality (XR) which includes augmented reality(AR), mixed reality (MR), augmented virtuality (AVR), virtual reality (VR)  and related technologies such as Serious Games and Medical Simulation for learning experiences that inspire and engage learners in immersive ways. Of interest are reports of both research studies and applications covering the entire spectrum of immersive medical education, including digital/non digital and virtual/physical platforms. This special track welcomes the contributions of researchers as well as practitioners, and developers.

Potential topic areas relevant to Immersive Medical Education:

This special session welcomes submissions on (but not limited to) the following topics:

  • Pedagogy & learning design for XR
  • Technical infrastructure & standards for supporting XR
  • Design & application of XR
  • Applications of XR in informal & lifelong learning 
  • Collaborative learning (co-located or distributed) with XR
  • Assessment & impact of learning in XR
  • Intelligent, adaptive & personalised learning in XR
  • Gamification/Serious Games for learning based on XR
  • Future innovations, challenges and applications

Author Info

  • Full papers (10 – 14) for short communication/poster.
  • Short paper (6-8) for short communication/poster
  • Extended Abstract (1-2 pages) for poster/workshop/demostration.

Submitted papers must follow the same guidelines as the main conference submissions. Please visit https://immersivelrn.org/ilrn2019/authors-info/ for guidelines and templates. For submitting a paper to this special track, please use the submission system https://www.easychair.org/conferences/?conf=ilrn2019, log in with an account or register, and select the track “ST2: Immersive Medical Education” to add your submission.

Evaluation of submissions

Submissions will be accepted only electronically through the conference website, from which guidelines and templates are available (https://immersivelrn.org/ilrn2019/authors-info/)

Special Track Chair

  • Nabil Zary, Lee Kong Chian School of Medicine, Nanyang Technological University, Singapore
  • Fernando Bello, Centre for Engagement and Simulation Science, Imperial College London, UK
  • Pascal Staccini, School of Medicine, University of Nice Sophia Antipolis, France

Programme Committee 

  • James Kinross, Imperial College London, UK
  • Jean Paul Fournier, University of Nice Sophia Antipolis, France
  • Sreenivasulu Reddy Mogali, Nanyang Technological University, Singapore

(Additional PC members are pending confirmation)

Contact

For more information, please contact  nabil.zary@ntu.edu.sg

ST3. Platforms for Digital Heritage and Preservation

Overview

In an increasingly turbulent world, heritage is under constant threat from dangers such as climate change, conflict and diaspora. Disruptive technologies and changing digital literacies can be a challenge for museums and heritage organizations to harness, but, when successful, can transform engagement and understanding of our past, present and future. Increased graphical and processing capabilities of computer and mobile devices expand the possibilities for digital heritage to be explored and disseminated but also open opportunities for active community participation and evolution.

Spherical media, 3D game environments, virtual, mixed and augmented reality are being used to dive into both past and modern cities, landscapes and deep oceans while providing high fidelity exhibition experiences. Digital representations of objects and structures allow discovery that can not only be shared globally but give context to scenes that allow a glimpse into a time in history. Mobile platforms are able to augment exploration of cities and landscapes by delivering on site virtual reality and empower users in collecting and archiving site information. Advances in interactive mapping and timelines have the potential to frame immersive and 3D media increasing accessibility and understanding.

This theme will look at platforms, frameworks, emergent research and workflows which enable current and future opportunities in digital heritage to be realised by museums, communities they represent, and other constituencies. We are particularly interested in hearing about platforms for digital heritage which aim to expand different aspects of participation.

List of Topics

Topics of interest  include, but are  not limited to:

  • Support for new methods of digitizing tangible and intangible heritage which addresses the media life cycle from digitisation to public engagement
  • Virtual museum frameworks and methods for collection, creation, archiving, interpretation and communication of digital heritage
  • Infrastructures that support the creation of virtual museums and other forms of digital resources for multiple locations, sites or organisations
  • Frameworks for developing mixed reality exhibits that provide people with unique and multicultural perspectives and knowledge through immersive experiences
  • The use of immersive learning tools and techniques for portraying cultural customs, traditions, and values
  • Integration of interactive, deep and smart mapping frameworks with immersive and 3D technologies
  • Inter-platform compatibility and the use of metadata to improve accessibility through location, semantic and temporal discovery
  • Platforms that integrate mobile and immersive technologies to support exploration of large-scale landscapes and cityscapes
  • Evaluating work with communities and digital heritage and assess impact, value and use of digital heritage resources

Author Info

  • Full papers accepted for Springer publication must not exceed of 14 pages.
  • Long papers accepted for publication at Online Proceedings must not exceed of 10-12 pages.
  • Short papers accepted for publication at Online Proceedings must not exceed of 6 – 8 pages.

Submitted papers must follow the same guidelines as the main conference submissions. Please visit https://immersivelrn.org/ilrn2019/authors-info/  for guidelines and templates. For submitting a paper to this special track, please use the submission system https://www.easychair.org/conferences/?conf=ilrn2019 , log in with an account or register, and select the track “ST3: Platforms for Digital Heritage and Preservation” to add your submission.

Special Track Chairs

  • Catherine Cassidy, University of St Andrews
  • Jonathon Richter, Salish Kootenai College
  • Alan Miller, Smart History

Contact

For more information, please contact  Catherine Cassidy ( cc274@st-andrews.ac.uk )

ST5. Reshaping Learning for All in Immersive Learning Environments through Creative Learning Design

Overview

Description of the special track topic, themes and relevance: Interest in Learning Design (LD) has been increasing at a steady rate over the last few years. LD has taken advantage of technological innovations and available pedagogical models to develop systematic methods that enable learning designers to create learning experiences that meet expectations and skills required by 21th-century education. As the adoption of immersive learning continues to expand, it becomes necessary to provide systematic, sustainable, and scalable approaches that exploit technology-rich ubiquitous learning environments to design engaging learning experiences, which fill the gap in the skills needed by the industry and the society, in general, and enable deep learning. Moreover, the community is experiencing a demand for sharing carefully designed immersive learning experiences and best practice that cannot be accommodated only through traditional digital approaches.

The track aims to explore how we can extend the current understanding of the modern context of Learning Design in technology-rich immersive environments and combine formal and informal immersive learning experiences to bridge existing skills gap.

List of Topics 

Topics of interest  include, but are  not limited to:

  • Learning design/instructional design models and how these are adopted in immersive learning practice;
  • Requirements, needs and skills for effective learning design in technology-rich immersive learning environments
  • Designing immersive learning that integrates formal and informal learning experiences to bridge skills gap, e.g. combining training, re-training or up-skilling with employment;
  • Analysing the effectiveness of immersive learning designs through learning analytics and learner modelling;
  • Widening participation and inclusion, e.g. women and disadvantaged young people engaging in STEM, though creative immersive learning design;
  • Designing immersive learning for up-skilling in areas of high industry demand, e.g. AI, Data Science and Cybersecurity;
  • Tools for creating and sharing learning designs to support immersive learning.

Author Info

Submitted papers must follow the same guidelines as the main conference submissions. Please visit https://immersivelrn.org/ilrn2019/authors-info/  for guidelines and templates. For submitting a paper to this special track, please use the submission system https://www.easychair.org/conferences/?conf=ilrn2019 , log in with an account or register, and select the track “ST5: Reshaping Learning for All in Immersive Learning Environments through Creative Learning Design” to add your submission.

Special Track Chair:

  • Patricia Charlton, Dept of Computing and Communications, Open University
  • George Magoulas, Dept of Computer Science and Information Systems, Birkbeck College, University of London.

PC Program Committee (to be confirmed and extended)

  • Dr H. Baker, BBC mircrobit foundation, UK.
  • Prof S.A. Cerri, University of Montpellier, France
  • Dr S. Dadwal, Northumbria University, UK
  • Dr W. Holmes, Institute of Educational Technology, Open University, UK
  • Prof K. Papanikolaou, School of Pedagogical and Technological Education, Greece
  • Prof A. Poulovassilis, Birkbeck College, University of London, UK
  • Prof D. Sampson, School of Education, Curtin University, Australia
  • Dr J. Wild, inasp, International Charity partnering in Africa, Latin America and Aisa, UK Dr R. Sedki, Learning School International (LSi), Switzerland

Contact Email

For more information, please contact gmagoulas@dcs.bbk.ac.uk

ST10. The Future of Education 

Overview

The focus of this special track will be to explore the possible ways emerging technologies (eg immersive-reality, AI, etc.) might change future education. In this we take a very broad vision for the delivery of education stretching from formal education at (say) university through industrial training to informal lifelong learning.

The special track will seek to engage with the immersive education community in providing an opportunity for authors to write imaginative accounts of how they foresee immersive learning technologies and pedagogies changing the nature of future education.

While the track will encourage papers that make use of the Science-Fiction Prototyping methodology, it will be open to any narrative vision of the future education. This proposal is part of a vision for a twin-track event exploring the future impact of immersive learning technologies on education; the other event being a micro science-fiction competition.

List of Topics

  • Immersive technologies, such as virtual reality, augmented reality, immersive environments, new digital media formats, haptics, smart glasses, wearables, etc. and its impact on education (current and future).
  • Fiction For Design (Science Fiction Prototyping, Diegetic Innovation Templating, Design Fiction, Scenarios, Narratives & Storytelling, Creative Writing, etc.) and their role in designing the future of education.
  • Future vision on technology applications and reapplications, both in formal and informal learning environments.

Author Info

Submitted papers must follow the same guidelines as the main conference submissions. Please visit https://immersivelrn.org/ilrn2019/authors-info/  for guidelines and templates. For submitting a paper to this special track, please use the submission system https://www.easychair.org/conferences/?conf=ilrn2019 , log in with an account or register, and select the track “Future Education” to add your submission.

Submission and reviewing deadlines will be set to match those outlined in the main conference.

Special Track Chairs

  • Vic Callaghan, University of Essex, UK
  • Jennifer O’Connor, NUI Galway, Ireland
  • Michael Gardner, University of Essex, UK
  • Tiina Kymäläinen, VTT Technical Research Centre of Finland
  • Simon Egerton, La Trobe University, Australia)
  • Anasol Peña-Rios, University of Essex, UK
  • Angélica Reyes, Universitat Politècnica de Catalunya
  • Jonathon Richter, Salish Kootenai College, USA
  • Minjuan Wang, San Diego State University, USA
  • Jen Wu, Taiwan national University, Taiwan
  • Victor Zamudio, Instituto Tecnológico de León, México
  • Shumei Zhang, Shijiazhuang University, China
  • Ping Zhang, Canterbury Christ Church University, UK

Contact

For more information, please contact



Call for Proposals

 

Special Tracks are intended to be a forum for quality scientific research, which will be presented in scientific talks.

Contributing papers have to undergo a double-blind peer review process and will be included in the conference proceedings, depending on the overall quality and track chair’s decision, either as long paper (10 – 12 pages) or as a short paper (6 -8 pages).

A selection of the best papers from Special Tracks will be considered to be published in the Springer proceedings. In order to keep the quality of full papers on a high standard, less than 35% are considered to be added to the Springer proceedings. The other papers will be added to a non-index proceedings volume assigned by an ISSN number and only online accessible.

Important Dates

Practitioner IMPORTANT DATES

    • Presentation, Demos, Posters, and Roundtable submission deadline: May 24, 2019 (Final)
    • Notification of acceptance: May 31, 2019
    • Registration deadline: June 5, 2019

Researcher IMPORTANT DATES

    • Author notification of acceptance (full, long and short papers): April 1, 2019
    • Camera-ready deadline (full, long and short papers): April 15, 2019
    • Author registration deadline (full papers, long and short papers): May 6, 2019
    • Research Posters and Demos Deadline: April 29, 2019
    • Author notification of acceptance (Posters and Demos): May 6, 2019
    • Camera-ready deadline (Posters and Demos): May 15, 2019
    • Author registration deadline (Posters and Demos): May 15, 2019
  • Main Conference, Special Tracks and Workshops: Monday, June 24 – Thursday, June 27, 2019
  • Pre-Conference Social Event: Sunday, June 23, 2019 (optional)

 

Call for Special Tracks Proposals

The Immersive Learning Research Network (iLRN)’s 2019 Conference Board invites you to submit proposals to host & conduct an iLRN Special Track on June 23rd – June 28th 2019 in London, UK. For this 5th annual conference we seek to continue to advance our shared understanding of the full understanding & skills necessary to make high quality digitally immersive learning experiences. Your specialized focus and immersive learning-related work may thus find richer context and deeper meaning within a Special Track! iLRN seeks to discover, showcase, and share how Immersive Learning experiences are best made and/or applied. Imagine yours & your colleagues’ works as a Special Track to the iLRN 2019 experience!

iLRN encourages & accepts proposals from ALL researchers, artists, and developers focused on digitally enhanced immersive learning – however, special to this year, iLRN is announcing a specific interest in an applied sector as part of iLRN’s Research Agenda.

iLRN 2019 Conference ThemeHeart of the City: Immersive Learning in Urban Environments. More than 50% of the world’s population now lives in cities. Successfully navigating the colorful and incredibly diverse ecosystems of urban settings requires a refined set of skilled intelligence gained through experience. iLRN’s 2019 Conference in London, UK will be a unique opportunity for architects, urban planners, sustainability experts, and others focused on life and learning in the city to focus on the use of immersive learning environments for improving cities and people’s lives. Sustainable urban living, civic engagement, generative growth, city simulations and forecasts, transportation, food, water, energy, pollution, and waste systems, sensor networks, algorithmic design, and the intersection of virtually every other technological and socioeconomic trend on the planet with respect to urban environments are welcomed at iLRN 2019.  Imagine if cities were designed with Augmented Reality, Virtual Reality and Cross Reality in mind. Consider how immersive digital environments may be used to help people better understand and create urban spaces.

Submission Guidelines

Special Track proposal submissions should contain the following sections in the suggested order and must not exceed 2 pages. The only accepted format is PDF.

  • A concise Special Track title.
  • The names and affiliations of the organizers; typically it should count no more than three co-chairs preferably affiliated with different organizations.
  • Proposed duration of the Special Track (one session (1.5 hours, half or full day).
  • A two-paragraph description of the Special Track topic, themes and relevance.
  • If the Special Track was conducted before, where and when was it conducted?
  • A description of the Special Track format: contributions must focus on sound research. Publications to be solicited, submitted, and published must follow formats specified in the main conference (long  and short papers). Please also outline if invited speakers will be planned for involvement in the iLRN 2019 Special Track.
  • A description on how Special Track submissions will be evaluated, and a tentative Program Committee (PC) list (with indication of whether PC members have already been contacted and/or have expressed interest.) Deadlines for distributing the call, contribution submissions and the review process must be outlined. Deadlines for notification of authors and final paper submission must align with those deadlines outlined for the main conference.
  • It is expected that Special Tracks will be open to all interested registered iLRN Conference parties.
  • A short bio of the special track organizers, including a description of their qualifications relative to the topic area, and past experience in organizing/facilitating research meetings.

The review process of proposal submissions focuses on the expertise of the Special Track chairs as well as the relevance and soundness of the Special Track topic, the quality of the PC members, and the review process for the Special Track itself.

Tasks and Common Deadlines for Accepted Special Track Chairs

The iLRN Special Track chairs are expected to apply highest standards to promote, manage and run the Special Track respecting the deadlines and procedure. This includes:

  • Preparing and distributing the call for contributing to the Special Track.
  • Setting up a quality review procedure and ideally a submission and review system following the deadlines of the main conference.
  • Communicating with authors, Special Track Chairs, and Academic Program Chair
  • Keep the conference organizers (Special Track Chairs and Academic Program Chair) updated on the status in a regular base
  • Providing a one page abstract summarizing the Special Track to be published together with the papers of the Special Track. The abstract must follow the style guideline und must include title, name and affiliations of Special Track chairs, background and motivation of the Special Track, and summary of the review process.

How to submit a proposal?

  1. Prepare your submission document fulfilling the requirements above, and following the guidelines in the Author’s Kit.
  2. Please login/register to iLRN 2019 submission system https://www.easychair.org/conferences/?conf=ilrn2019
  3. Select the correspondent category when adding your proposal.

All submitted proposals will be reviewed by the correspondent event chairs and selected board members following the quality aspects published. For the quality aspects please refer to the Authors’ Kit.

If you have any questions, please email us at info@immersivelrn.org