Serious Games • Medical & Healthcare • Workforce & Industry • Culture & Language • K-12 • Museums & Libraries • Special Education • Geosciences • Data Visualization
Proceedings will be submitted for inclusion in IEEE Xplore®
iLRN 2020: The 6th International Conference of the Immersive Learning Research Network will be an innovative and interactive virtual gathering for a burgeoning global network of researchers and practitioners collaborating to develop the scientific, technical, and applied potential of immersive learning. It is the premier scholarly event focusing on advances in the use of virtual reality (VR), augmented reality (AR), mixed reality (MR), and other extended reality (XR) technologies to support learners and learning will now be held fully online and in virtual reality. Scholars and professionals operating in formal education settings as well as those representing diverse industry sectors are invited to participate in the conference, where they will be able to share their research findings, experiences, and insights; network and establish partnerships to envision and shape the future of XR and immersive technologies for learning; and contribute to the emerging scholarly knowledge base on how these technologies can be used to create experiences that educate, engage, and excite learners.
Papers and proposals may be submitted to the main conference track or to one of six Special Tracks.
(Refereed paper published in proceedings)
- Full paper (6-8 pages) – oral presentation
- Short paper (4-6 pages) – oral or poster presentation
- Work-in-progress paper (2-4 pages) – poster presentation or doctoral colloquium
These are strict page limits, and all figures, tables, references, as well as any other front or back matter (e.g., abstracts and appendixes) are included in the limit. Exceptions cannot be made.
(No paper – Refereed on the basis of abstract)
Nontraditional Session Stream
(Extended abstract describing session published in proceedings)
VIRTUAL PRESENTATION FORMATS
Oral presentation: Pre-recorded video + 60-minute live VR discussion with others presenting on similar/related topics (groupings of presenters into sessions determined by Program Committee)
Poster presentation: Live poster session in VR exhibition hall; pre-recorded video optional
Immersive learning project showcase: Space in VR exhibition hall to display materials that will be accessible to attendees throughout the conference; pre-recorded video optional. (Only for educators and students to showcase their work. Businesses wishing to promote products/services must purchase a sponsorship or exhibition package.)
Doctoral consortium: 60-minute live VR discussion with other doctoral researchers; pre-recorded video optional
Workshop: 3-hour live hands-on session in VR or via web conferencing (held the day before the main conference program)
Special session: 30- or 60-minute interactive session in VR; may optionally be linked to one or more papers
Panel session: 60-minute live VR discussion with a self-formed group of 3-5 panelists (including a lead panelist who serves as a moderator)
PAPER/PROPOSAL SUBMISSION AND REVIEW
- Remove names and affiliations under the title within the manuscript
- Make sure figures do not contain any affiliation-related or other identifying information
- In the main text of the manuscript as well as any tables and captions, replace instances of the authors’ names and institutions with placeholders like “[Authors]” and “[Authors’ Institution]”
- Cite papers published by the Author in text as per the IEEE Reference Guide (using the only number of the relevant reference)
- In the reference list, replace the relevant reference(s) with “[Details omitted for double-blind reviewing]”
- Do not include acknowledgments or information about funding sources
- Remove any identifying information, including author names, from file names and ensure document properties are also anonymized
Papers will be reviewed using this evaluation criteria. Please keep these areas in mind when preparing your paper.
PUBLICATION, ABSTRACTING, AND INDEXING
All accepted and registered papers in the Academic Stream that are presented at iLRN 2020 and all extended abstracts describing the nontraditional sessions presented at the conference will be published in the conference proceedings and submitted to the IEEE Xplore® digital library. Content loaded into Xplore® is made available by IEEE to its abstracting and indexing partners, including Elsevier (Scopus, Ei Compendex), Clarivate Analytics (CPCI—part of Web of Science) and others, for potential inclusion in their respective databases.
In addition, the authors of selected papers may be invited to submit revised and expanded versions of their papers for possible publication in the IEEE Transactions on Learning Technologies (2018 JCR Impact Factor: 2.315), the Journal of Universal Computer Science (2018 JCR Impact Factor: 0.91), or another Scopus and/or Web of Science-indexed journal, subject to the relevant journal’s regular editorial and peer-review policies and procedures.
Inquiries regarding the iLRN 2020 conference should be directed to the Conference Secretariat at [email protected].
General inquiries about iLRN may be sent to [email protected]