Academic Stream papers and Practitioner Stream proposals for iLRN 2021 may be submitted to one of 10 program tracks, the first nine of which correspond to the iLRN Houses of application, and the tenth of which is intended for papers making knowledge contributions to the learning sciences, computer science, and/or game studies that are not linked to any particular application area. Additionally, iLRN has a Special Track on Self- and C0-Regulated Learning with Immersive Learning Environments.

Track 1. Assessment and Evaluation (A&E)

Track 2. Early Childhood Development & Learning (ECDL)

Track 3. Galleries, Libraries, Archives, & Museums (GLAM)

Track 4. Inclusion, Diversity, Equity, Access, & Social Justice (IDEAS)

Track 5. K-12 STEM Education

Track 6. Language, Culture, & Heritage (LCH)

Track 7. Medical & Healthcare Education (MHE)

Track 8. Nature & Environmental Sciences (NES)

Track 9. Workforce Development & Industry Training (WDIT)

Track 10. Basic Research and Theory in Immersive Learning (not linked to any particular application area)

Special Track 1. Self- and Co-regulated Learning with Immersive Learning Environments (SCILE)

Special Track 2. Digital Sovereignty & Immersive Education (DSIE)