iLRNFuser 2020

Kickoff Video and Theme Announcement

This page provides information about the inaugural iLRNFuser Online Game Jam, which will take place in conjunction with the iLRN 2020 Virtual Conference.

More details about the iLRNFuser series can be found here.

Team formation

  • All team members must be either (a) students enrolled at postsecondary/higher education institutions, or (b) alumni of such institutions who have graduated within the last 12 months. (Proof of enrollment or of graduation date will be required.) We plan to open up participation to K-12 student teams in future Game Jams, but are unable to do so at the present time.
  • Teams should be made up of no less than 2 and no more than 6 team members, including the team leader, with members having a balanced set of roles.
  • All team members must be registered to attend the iLRN 2020 Virtual Conference and may do so using the FREE “Attendee Non-Presenter (EDU)” rate provided they are not also presenting in the Academic or Practitioner Streams at the conference, and are not participating in the Immersive Learning Project Showcase & Competition.

Team registration

Register your team to participate via this form no later than 11:59pm on Friday, June 12, 2020 (US Pacific time). Please ensure that each individual team member has registered for the iLRN 2020 Virtual Conference (see above) prior to submitting your team registration for iLRNFuser 2020.


Getting started

Please ensure you have thoroughly read and competed the following steps:

  1. Submit team details to the iLRNFuser2020 team. Compete the Team Registration Form here
  2. Register and create your team’s page here
  3. Join/Follow the iLRNFuser2020 page here
  4. Join the #ilrnfuser-game-jams channel on the iLRN Discord server here

General rules/guidelines

  • You may use any game engine of your choosing
  • Any assets used that are not your own must be properly credited
  • Your game must not contain any violence or nudity
  • Although the iLRN 2020 conference focuses on VR/AR/MR (XR) and immersive technologies for learning, your game need not be in XR (although it can be!). In fact, iLRN takes a very broad view of what constitutes “immersion” that goes beyond the types of sensory immersion brought about by being in a VR headset—for example, a 2D video game, a board game, or even a paperback novel can deeply immerse the player or reader in the narrative of the game or story. One can also be immersed in the sights, sounds, and culture of a physical place.

Game submission requirements

Your submission must include the following:

  • A full executable file of the game
  • A set of images/screen shots from a walkthrough of the game
  • Instructions for players of the game
  • A 2-minute video pitch of the game
  • A one-page written description explaining how the game addresses the theme of the jam.

Here is an example submission:

Judging criteria

  1. Immersion: How does the game engender different forms of immersion such as tactical, strategic, or narrative (Adams, 2004); spatial, psychological, or sensory (Björk & Jussi Holopainen, 2004); etc.? Remember, a player does not necessarily have to be in a VR headset in order to feel immersed!
  2. Learning outcomes: Has the game been designed to scaffold players’ learning and to help them learn through active play in a way that targets the achievement of particular learning goals/outcomes?
  3. Relevance: How well does the game address the theme and the with the relevant UN Sustainable Development Goals?
  4. Suitability: How appropriate is the game for its target audience?
  5. Creativity: How novel or unique are the game concept, mechanics, setting, characters, and look-and-feel?
  6. Playability: Is the game sufficiently fun and engaging to play? Is it challenging enough, but not so difficult that players lose enjoyment?
  7. Replayability: Is the game sufficiently compelling and “sticky” so that players are likely to return to play it multiple times?
  8. Narrative quality: Does the game’s story “work”? How well does it flow?
  9. Visual design: How well do the art style and aesthetics suit the game? Have game controls and other UI elements been designed in accordance with sound design principles?
  10. Sound design: How well do the audio elements fit the game? Is it used effectively to enhance the player experience?

Awards and recognition

Awards will be presented to the winning (first place) and runner-up (second place) teams. All teams that submit a game will receive certificates of participation.


Important Dates – iLRNFusion 2020
  • Team registration deadline: June 12, 2020 (participants must also register for the iLRN 2020 conference by this date, which they can do for free if not already presenting at the conference)
  • Kickoff and theme announcement: June 14, 2020, 9:00am US Pacific Time (iLRN website)
  • Game submission deadline: June 21, 2020, 9:00am US Pacific Time ( website)
  • Games on display at iLRN 2020 Virtual Conference; voting open: June 22 to 24, 2020 (iLRN Virtual Campus, powered by VirBELA)
  • Finalist showcase and announcement of winners: June 24, 2020 (iLRN Virtual Campus, powered by VirBELA)



Inquiries about iLRNFuser2020 may be directed to the iLRNFuser Director, Markos Mentzelopoulos (University of Westminster, UK) at [email protected].

If you would like to receive updates about future iLRNFuser Game Jams and other iLRN activities, please consider joining iLRN to be added to our network and mailing list. (Basic individual membership is free of charge.)