Call for Papers for CLEI Symposium on Interaction and Graphics 2022 (previously named SLCGRVPI - Latin America Symposium of Computer Graphics, Virtual Reality and Image Processing)
Armenia, Colombia - October 17 to 21, 2022
CLEI XLVIII calls for papers reporting results of a theoretical nature and/or practice that advance the state of the art or present relevant applications or cases in the areas of interest of the symposia or associated events. CLEI XLVIII will be held in Armenia, Colombia, from October 17 to 21, 2022.
The Latin American Computing Conference (CLEI) is an annual event organized by the Latin American Center for Computational Studies (CLEI), and since 1974, it is a traveling event between Latin American countries. CLEI is the main Latin American forum for exchanging ideas, experiences and research results between researchers, professionals and students in informatics and computer science and engineering, as well as its technological applications, through conferences, workshops, tutorials and panels.
The Symposium on Interaction and Graphics (previously named as SLCGRVPI - Latin America Simposium of Computer Graphics, Virtual Reality and Image Processing) brings together the Latin American Computer Graphics, Virtual Reality, Image Processing, HCI and Digital Games community in a forum to exchange ideas, experiences, and research results among teachers, researchers, industry professionals, and students. It seeks original contributions in the broad area of Computer Graphics, Virtual, Augmented and Mixed Reality, HCI, games and Image Processing, both from academic research, as well as industrial and business applications that have an impact and provide lessons in their development.
Venue: Universidad del Quindio, Armenia, ColombiaD
Date: October 17 to 21, 2022
• Papers submission deadline: May 18, 2022
• Notification to authors: July 17, 2022
• Final version submission (Camera Ready): August 8, 2022
Topics of Interest (not exhaustive):
· User Experience
· Human Computer Interaction
· Computer Vision
· Game Design
· Game Development
· Virtual Reality
· Augmented Reality
· Interactive devices
· Games and applications
· Image Processing
· Feature Detection
· Immersive 360 videos
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