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PUBLICATIONS
The Immersive Learning Research Network (iLRN) Online Conference Proceedings follows the Committee on Publication Ethics (COPE) recommendations. As such, our publication ethics and publication malpractice statement are mainly based on the Code of Conduct and Best Practice Guidelines for Journal Editors (COPE, 2011).
iLRN Publications Ethics Statement
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iLRN Conference Code of Conduct
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PROCEEDINGS
All accepted and registered full, short, and work-in-progress papers in the Academic Stream that are presented at iLRN 2022 and all extended abstracts describing the non-traditional sessions (panel, special session and workshops only) presented at the conference will be published in the conference proceedings and submitted to the IEEE Xplore® digital library if they have been uploaded in camera-ready form before the stipulated deadline.
Indexing
Content loaded into Xplore® is made available by IEEE to its abstracting and indexing partners, including Elsevier (Scopus, Ei Compendex), Clarivate Analytics (CPCI—part of Web of Science) and others, for potential inclusion in their respective databases.
Copyright
The copyrights of the papers are transferred to iLRN (except in cases where they are entirely the work of employees of the US or a crown government).
Handling of Non-Presented Papers
Authors are expected to attend the conference to present their papers and share their ideas. If a paper is included in the proceedings distributed on site and is later identified as a non-presented paper, it will still be included in the proceedings delivered to IEEE. However, it will be flagged as “no-show” so that the paper will be archived but will not be indexed or appear in IEEE Xplore®
Importantly, copyright of non-presented papers is still retained by iLRN – an author cannot submit the same paper to another conference or journal for publication. However, they can submit an expanded version of the paper elsewhere, provided they first obtain request permission from both, iLRN and IEEE Intellectual Property Rights department using RightsLink. Once permission is granted, the paper can be expanded upon and submitted to another publication venue.
Peer-review process
Download Academic Proceedings PDF
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IEEE proceedings page
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Academic Short Papers
ID | Authors | Title | Track |
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151 | Adelmo Eloy, Anna Carolina Muller Queiroz, Marcelo Knorich Zuffo & Roseli De Deus Lopes | From Users to Creators: Motivations, Implementation and Impacts of Augmented and Virtual Reality in Science and Engineering Projects in K-12 Education | T5 |
159 | Hamadani Kambiz, Jiang Yuanyuan, Ahmadinia Ali, Hadaegh Ahmad, Moraleja-Garcia Juan, Mendez Alan & Shaikh Arshia | Framework for Scalable Content Development in Hands-on Virtual and Mixed Reality Science Labs | T5 |
145 | Carl Boel, Tijs Rotsaert, Niels Vleeschouwer & Tammy Schellens | SAVR – Design and Evaluation of an Immersive Virtual Reality Serious Game on Hazard Perception in Technical and Vocational Education | T5 |
169 | Michael Holly, Jan-Heliodor Tscherko & Johanna Pirker | An Interactive Chess-Puzzle-Simulation for Computer Science Education | T5 |
139 | Junjie Gavin Wu, Danyang Zhang & Minjuan Wang | Game-Based Virtual Reality for Languaculture Learning: An Example of the Forbidden City | T6 |
166 | Annita Varella, Panagiotis E. Antoniou, James Pickering, Charalampos Chatzimallis & Panagiotis D. Bamidis | Evaluating Co-Creative XR Resource Design and Development; Observations from the Field | T7 |
153 | Alec Bodzin, Robson Araujo-Junior, Kenneth Straw, Surui Huang, Benjamin Zalatan, Kathyrn Semmens, David Anastasio & Thomas Hammond | Flood Adventures: A Flood Preparedness Simulation Game | T8 |
165 | Yin Xin, Li Gege, Deng Xinyan & Luo Heng | Enhancing K-16 Science Education with Augmented Reality: A Systematic Review of Literature from 2001 to 2020 | T8 |
171 | Zixiang Xu, Abraham G. Campbell, Soumyabrata Dev & Yuan Liang | An Explore of Virtual Reality for Awareness of the Climate Change Crisis: A Simulation of Sea Level Rise | T8 |
142 | Benedikt Hensen & Ralf Klamma | A Mixed Reality Teaching Course for Formal Higher Education | T9 |
192 | Andreas Dengel | What is Immersive Learning? | T10 |
176 | Christina Pasalidou & Nikolaos Fachantidis | Contextualizing Educational Robotics Programming with Augmented Reality | T10 |
168 | Jose Fernando Garcia Estrada & Ekaterina Prasolova-Førland | Improving Adoption of Immersive Technologies at a Norwegian University | T10 |
103 | Lana Franceska Dreimane & Zinta Zalite-Supe | Teaching and Learning Immersive Technology in Education Sciences | T10 |
104 | Xiaomeng Huang, Xuanhui Shao & Meredith Thompson | Learning Spatial Skills Collaboratively in Immersive Virtual Environments: A Systematic Review | T10 |
130 | Geraldine Anna Berger, Giga Tskhvedadze & Johannes Ruhland | Skill Systems as Expansion in Serious Games for Game-Based Learning | T10 |
133 | Francis Kambili-Mzembe & Neil A. Gordon | Synchronous Multi-User Cross-Platform Virtual Reality for School Teachers | T10 |
128 | Huu Nhat Huy Tran, May Kristine Jonson Carlon & Jeffrey S. Cross | Simulated Gaze Tracking using Computer Vision for Virtual Reality | T10 |
161 | Rachel Rebecca Tatro-Duarte | A Virtual Learning Model for Virtual Reality and Literature | T10 |
Academic Work-in-Progress Papers
ID | Authors | Title | Track |
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163 | Chunpeng Zhaim, Santoso Wibowo & Michael Cowling | Work-in-Progress—Embedding Cross-cultural Humorous and Empathetic Functions to Facilitate Language Acquisition | T1 |
170 | Alex James Barrett, Nuodi Zhang, Fengfeng Ke, Jewoong Moon & Zlatko Sokolikj | Work-in-Progress—Developing an Evidence-Centered Model for Computational Thinking in Virtual Worlds with Children with Autism | T1 |
224 | F. Jeane Gerard, Markos Mentzelopoulos, Daphne Economou, Zeeshan Khalish, Jack Ingram & Edwards Ashley | Work-in-Progress—CrimOPS – Gamified Virtual Simulations for authentic assessment in Criminology | T1 |
198 | Jule M. Krüger & Daniel Bodemer | Work-in-Progress—Measuring Learners’ Subjective Experience in Augmented Reality: First Evaluation of the ARcis Questionnaire | T1 |
231 | Jorge Bacca-Acosta, Jenny-Paola Lis-Gutierrez, Cecilia Avila-Garzon, Marithza Sandoval-Escobar & Jairo Cardenas-Criollo | Work-in-Progress—A Mobile Augmented Reality Application for Learning about Trademark Registration in Intellectual Property Education | T1 |
232 | Lucas Paletta | Work-in-Progress—Digital Human Factors Measurements in First Responder Virtual Reality-based Skill Training | T1 |
210 | Morsman Adam, Newman Ben, Bally Stephanie, Johns Jack, Cook Hannah, Mchugh Daniel & Williams Grace | Work-in-Progress—Using Virtual Reality in Museums to Assist Historical Learning | T3 |
217 | Jonah Brierly Warren | Work-in-Progress—Enhancing Art Appreciation Through Immersive Recreation Games | T3 |
184 | Tilanka Chandrasekera, Nicole Colston, Tutaleni Asino, Cynthia Orona, Katie Allen, Allison Howard, Piper Bott & Oluwafikayo Adewumi | Work-in-Progress—Decolonizing the Digital Divide: Problem based spatial design through immersive technology for STEM education in Minority Populations | T4 |
237 | Yeonju Tak, Daeun Kim & Jeeheon Ryu | Work-in-Progress—Designing Evaluation Modules in the VR-based Simulation for Learners with Intellectual Disabilities | T4 |
131 | Sayuri Tanabashi & Toshiyuki Tange | Work-in-Progress—Microscopic Immersion: Dive into the Subcellular Journey | T5 |
150 | Geoffrey Augutis, Linda Pfeiffer, Brendan Jacobs & Michael Cowling | Work-in-Progress—Factors that Lead to Successful Technology Programs in Schools | T5 |
158 | Josiah Koh, Michael Cowling, Meena Jha & Kwong Nui Sim | Work-in-Progress—Exploring Model Based Automated Response Systems to Enhance Student Outcomes | T5 |
187 | Mark Langdon Sivak & Jamal Thorne | Work-in-Progress—Extended Reality Pilots for Hybrid Learning: A New NUFlex for Northeastern University | T5 |
197 | Sayuri Tanabashi & Toshiyuki Tange | Work-in-Progress—Unity between the Two Worlds: Microscopic Data-Based Immersive Experience | T5 |
200 | Marie-Luce Bourguet, Wenjing Ye & Maria Romero-Gonzalez | Work-in-Progress—Developing Materials Science Experiments Using Augmented Reality: How Much Reality is Needed? | T5 |
222 | Lea Marie Mueller & Melanie Platz | Work-in-Progress–Visualization of Area Units with Augmented Reality | T5 |
236 | Yuanyuan Xu, Mengjie Huang, Massimo Imparato, Rui Yang & Hai-Ning Liang | Work-in-Progress—Towards an AR Materials Library for Design and Engineering Education | T5 |
239 | Hongyu Xiang, Kukhyeon Kim & Jeeheon Ryu | Work-in-Progress—Preliminary Analysis of Spatial Perception in AR application with Eye-Tracking Data | T6 |
238 | Sebastian Egger-Lampl, Till Bieg, Markus Karlseder & Benjamin Roszipal | Work-in-Progress—eXtended Reality Training for Safety and Medical Procedures: Experiences from a User-Centered-Design Approach to Implementation | T7 |
194 | Adrián Lugilde López, Fernando A. Mikic Fonte, Manuel Caeiro Rodríguez & Luis Emilio Fernández Santiago | Work-in-Progress—Towards a Virtual Training Environment for Lower Gastrointestinal Endoscopy | T7 |
206 | Manuel Rebol, Krzysztof Pietroszek, Claudia Ranniger, Colton Hood, Adam Rutenberg, Neal Sikka, Alexander Steinmaurer & Christian Gütl | Work-in-Progress—Volumetric Communication for Remote Assistance Giving Cardiopulmonary Resuscitation | T7 |
207 | Stefan Kocher, Saeed Safikhani & Johanna Pirker | Work-in-Progress—Exploring the Feasibility of Using Hand Tracking in VR Application for Memory Training Exercises | T7 |
196 | Laura Elizabeth Speir, Rúan Du Plessis, Danielle Oprean & Sarah M. Jacquet | Work-in-Progress—Developing an Undergraduate Geology Virtual Field Environment | T8 |
173 | Noppharat Ratanawong & Komkrit Chomsuwan | Work-in-Progress—Maintenance Skills Enhancement Using Smart Documents Integrated with Self-directed Learning | T9 |
211 | Charlotte Larmuseau, Athanasia Symeonidou, Laetitia De Leersnijder & Jelle Demanet | Work-in-Progress—Stress and Flow Assessment during a Virtual Reality Fire Extinguishing Training | T9 |
212 | Sanjay Kumar Dwivedi, Cesar Daniel Rojas Ferrer & Fujiwara Takayuki | Work-in-Progress—Effectiveness of Avatar Guided Instructions and Feedback in the Server Repair and Maintenance Task | T9 |
223 | Federico De Lorenzis, Filippo Gabriele Pratticò & Fabrizio Lamberti | Work-in-Progress—Blower VR: A Virtual Reality Experience to Support the Training of Forest Firefighters | T9 |
227 | Teodora Nechita, Reto Knaack, Martin Berger, Thomas Keller, Elke Brucker-Kley & Janick Michot | Work-in-Progress—Virtual Reality for Basic Vocational Training | T9 |
149 | Christian Mejia, Ming-Hsiang Tsou & Minjuan Wang | Work-in-Progress—Virtual Reality Integration into Geography Education: A Case Study of Physical Geography | T10 |
164 | Areej Reda Banjar & Abraham G. Campbell | Work-in-Progress—Design of Mixed Reality Educational Applications Using Enhanced ARCS+G Model for Motivation | T10 |
203 | Noah Glaser, Matthew Schmidt, Heath Palmer, Wanli Xing & Carla Schmidt | Work-in-Progress—Computer Vision Methods to Examine Neurodiverse Gaze Patterns in 360-video | T10 |
209 | Ivan Moser, Ioan-Sorin Comsa, Behnam Parsaeifard & Per Bergamin | Work-in-Progress—Motion Tracking Data as a Proxy for Cognitive Load in Immersive Learning | T10 |
213 | Daphne Economou, Markos Mentzelopoulos, Jack Ingram, Timur Martinez-Mukimov, Shirin Primkulova & Said Abduvaliev | Work-in-Progress—Gamifying the process of Learning Sign Language in VR | T10 |
214 | Cesar Daniel Rojas Ferrer & Takayuki Fujiwara | Work-in-Progress—Avatar vs Teams: Co-presence and Visual Behavior in a Videoconference Cooperative Task | T10 |
215 | Kukhyeon Kim, Eunbyul Yang & Jeeheon Ryu | Work-in-Progress—The Effect of Students’ Perceptions on Intention to Use Metaverse Learning Environment in Higher Education | T10 |
216 | Yuseon Jeong, Seonan Choi & Jeeheon Ryu, | Work-in-Progress—Design of LMS for the Shared Campus in Metaverse Learning Environment | T10 |
233 | Cristiane Jorge Bonfim, Demetrius Lacet, Leonel Morgado & Daniela Pedrosa | Work-in-Progress—The Role of Immersion When Adapting Textual Narratives into Comic Strips for Online Higher Education: Trials Prototyping Characters | T10 |
234 | Johannan Hjersman, Khaing Mon, Ray Freiwirth, Ruowei Peng & Wen-Jui Mao | Work-in-Progress—Post-COVID: Adapting Education to a Changing Educational Environment through Immersive Technology | T10 |
Doctoral Colloquium Papers
ID | Authors | Title | Track |
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225 | Maritina Keleri, Daphne Economou & Jeffrey Ferguson | Doctoral Colloquium—Artmaking: From a Hands-On Process to a VR Translation | T3 |
240 | Md Tusher Sarker, Daphne Economou & Alison Eardley | Doctoral Colloquium—Treasure hunt AR for enhancing visiting experience in cultural sites | T3 |
229 | Areej Reda Banjar & Abraham G.Campbell | Doctoral Colloquium—The Potential of Mixed-Reality Technology for Motivating Dentistry Students in Higher Education | T10 |
201 | Jim Shifflett, Noah Glaser, Lucas Jensen, Tina Riedy, Joseph Griffin & Maggie Center | Doctoral Colloquium— Confronting Death: Lived Experiences from Players of the Serious Game Spiritfarer | T10 |
202 | Genevieve Elizabeth Smith-Nunes & Alex Shaw | Doctoral Colloquium—ME++ Data ethics of biometrics through ballet and AR | T10 |
204 | Vaishnavi Sivaprasad, Ido Davidesco, Noah Glaser &Kenneth Thompson | Doctoral Colloquium— Utilizing Electroencephalography, Eye Gaze, and Learner Analytics to Examine Student Engagement in a Virtual Reality Classroom | T10 |
208 | Tracey Cole & Jim Shifflett | Doctoral Colloquium—Building Intertextual Connections with Secondary Students in Minecraft | T10 |
Practitioner Full Papers
Practitioner Posters
Panel Sessions
Special Sessions