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iLRN 2022 Proceedings


The Immersive Learning Research Network (iLRN) Online Conference Proceedings follows the Committee on Publication Ethics (COPE) recommendations. As such, our publication ethics and publication malpractice statement are mainly based on the Code of Conduct and Best Practice Guidelines for Journal Editors (COPE, 2011).

iLRN Publications Ethics Statement
iLRN Conference Code of Conduct


All accepted and registered full, short, and work-in-progress papers in the Academic Stream that are presented at iLRN 2022 and all extended abstracts describing the non-traditional sessions (panel, special session and workshops only) presented at the conference will be published in the conference proceedings and submitted to the IEEE Xplore® digital library if they have been uploaded in camera-ready form before the stipulated deadline.


Content loaded into Xplore® is made available by IEEE to its abstracting and indexing partners, including Elsevier (Scopus, Ei Compendex), Clarivate Analytics (CPCI—part of Web of Science) and others, for potential inclusion in their respective databases.


The copyrights of the papers are transferred to iLRN (except in cases where they are entirely the work of employees of the US or a crown government).

Handling of Non-Presented Papers

Authors are expected to attend the conference to present their papers and share their ideas. If a paper is included in the proceedings distributed on site and is later identified as a non-presented paper, it will still be included in the proceedings delivered to IEEE. However, it will be flagged as “no-show” so that the paper will be archived but will not be indexed or appear in IEEE Xplore®

Importantly, copyright of non-presented papers is still retained by iLRN – an author cannot submit the same paper to another conference or journal for publication. However, they can submit an expanded version of the paper elsewhere, provided they first obtain request permission from both, iLRN and IEEE Intellectual Property Rights department using RightsLink. Once permission is granted, the paper can be expanded upon and submitted to another publication venue.

Peer-review process

  • All submitted contributions go into a double-blind review process.
  • Manuscripts received for review were treated as confidential documents. iLRN will not disclose any information about a submitted manuscript to anyone other than the corresponding author, reviewers, other editorial advisers, and the publisher, as appropriate.
  • All submitted contributions go into plagiarism check. Articles are rejected if detected for copyright infringement and plagiarism. The authors should ensure that they have written original works, and if the authors have used the work and/or words of others that this has been appropriately cited or quoted.
  • A paper should contain sufficient detail and references to permit others to replicate the work. Fraudulent or knowingly inaccurate statements constitute unethical behavior and are unacceptable.
  • Submitting the same manuscript to more than one publication concurrently constitutes unethical publishing behavior and is unacceptable.
  • Authorship should be limited to those who have made a significant contribution to the conception, design, execution, or interpretation of the reported work.
  • All sources of financial support for the project should be disclosed.

Download the iLRN 2022 Proceedings here (Academic papers)

Download Academic Proceedings PDF
IEEE proceedings page


Academic Full Papers

ID Authors Title Track
155 Jennifer Tiede, Silke Grafe & Eleni Mangina Teachers’ Attitudes and Technology Acceptance Towards AR Apps for Teaching and Learning T1
162 Fang Liu, Yifan Zhang, Liang Zhao, Qin Dai, Xiaona Liu & Xiangbin Shi A Metaverse-based Student’s Spatiotemporal Digital Profile for Representing Learning Situation T1
108 Sung Jae Shim User Interaction Satisfaction with Simulation Games Used in Learning about ERP Systems T1
113 Keely H. Canniff & Daniel C. Cliburn Teaching Virtual Reality in Virtual Reality T1
100 Michael Vallance Reflecting on Research: A Virtual GLAM Proposal T3
189 Liu Jiaxu, Liu Qingtang, Yu Shufan, Ma Jingjing, Liu Mengfan & Wu Linjing Which Types of Learners Are Suitable for the Virtual Reality Environment: A fsQCA Approach T3
115 Iulian Radu, Chris Dede, Jennifer Wang, Guanhua Nie, Karan Bhola & Mitch Scuzzarella Using Virtual Environments to Reveal Teacher Bias Towards Students’ Socioeconomic Status T4
172 Hubert Cecotti A Serious Game in Fully Immersive Virtual Reality for Teaching Astronomy Based on the Messier Catalog T5
156 Jose Fernando Garcia Estrada & Horst Orsolits Developing an AR Based Tool for Teaching Motion Analysis on Assembly Tasks T5
157 Alexander Steinmaurer, David Eckhard, Julius Dreveny & Christian Gütl Developing and Evaluating a Multiplayer Game Mode in a Programming Learning Environment T5
174 Sharon Pisani, Alan Miller & Mark Hall Digitally Restoring Artefacts Using 3D Modelling Techniques for Immersive Learning Opportunities T6
186 Yeonhee Cho, Hao Ning Hsu, Zhewen Zheng, Emily Elizabeth Trinh, HyunYoung Jang & Yusi Cheng Research Based on Affective Filter Theory: Is Social VR an Effective Tool for Learning a Second Language? T6
109 Jin Woo Kim, Hyunjae Jeong, Dustin P Demeo, Bryan T Carroll & Kwangtaek Kim Immersive Haptic Interface Simulating Skin Biopsy for Dermatological Skill Training T7
183 Mamta Shah, Christine Gouveia & Ben Babcock Undergraduate Nursing Students’ Experiences and Perceptions of Self-Efficacy in Virtual Reality Simulations T7
114 Robson Araujo-Junior & Alec Bodzin Supporting Watershed Literacy with a Desktop Virtual Reality Exploration Game T8
106 Liana-Dorina Møsbæk & Thomas Bjørner An Augmented Reality Training Application for Service and Maintenance of a Medical Analyzer: A UX Approach to Usefulness and User Satisfaction T9
122 Jeffrey Kim, Darren Olsen & Jack Renfroe Construction Workforce Training Assisted with Augmented Reality T9
147 Leonel Morgado, Manuel Torres, Dennis Beck, Fernanda Torres, António Almeida, Ana Simões, Filipa Ramalho & António Coelho Recommendation Tool for Use of Immersive Learning Environments T9
152 Xuesong Zhai, Yulian Sun, Minjuan Wang, Fahad Asmi, Wenjing Cai & Xiaoyan Chu Exploring the Effect of Virtual Reality with Haptics on Educational Research: A Meta-analysis from 2010 to 2020 T10
117 Iulian Radu, Tugce Joy, Ian Bott, Yiran Bowman & Bertrand Schneider A Survey of Educational Augmented Reality in Academia and Practice: Effects on Cognition, Motivation, Collaboration, Pedagogy and Applications T10
124 Angus Mcgregor & Eric Hawkinson WebVR in the Facilitation of Model United Nations Simulations T10
132 Chenwei Hu & Kenneth Y T Lim Exploring Constraints on Dialogic Interaction in Immersive Environments arising from COVID-19 Protocols T10
140 Daniel Hawes & Ali Arya VR-based Context Priming to Increase Student Engagement and Academic Performance T10
141 Daniel Hawes & Ali Arya Comparing Student-based Context Priming in Immersive and Desktop Virtual Reality Environments to Increase Academic Performance T10
160 Tassos A. Mikropoulos, Michail Delimitros & George Koutromanos Investigating the Mobile Augmented Reality Acceptance Model with Pre-Service Teachers T10
167 Tryfon Sivenas, George Koutromanos & Tassos A. Mikropoulos Using First-Person View Drones through Head- Mounted Displays: Are they Suitable for Education? T10
181 Amna Idrees, Mark Morton & Gillian Dabrowski Advancing Extended Reality Teaching and Learning Opportunities Across the Disciplines in Higher Education T10
101 Robert Matthew Sims, Barry Chang, Verity Bennett, Advaith Krishnan, Abdalslam Aboubakar, George Coman, Abdulrazak Bahrami, Zehao Huang, Christopher Clarke & Abhijit Karnik Step Into My Mind Palace: Exploration of a Collaborative Paragogy Tool in VR ST1: SCILE
102 Kojiro Yano Virtual Spaces as Learning Media for Flipped Classroom: An Evaluative Study ST1: SCILE

Academic Short Papers

ID Authors Title Track
151 Adelmo Eloy, Anna Carolina Muller Queiroz, Marcelo Knorich Zuffo & Roseli De Deus Lopes From Users to Creators: Motivations, Implementation and Impacts of Augmented and Virtual Reality in Science and Engineering Projects in K-12 Education T5
159 Hamadani Kambiz, Jiang Yuanyuan, Ahmadinia Ali, Hadaegh Ahmad, Moraleja-Garcia Juan, Mendez Alan & Shaikh Arshia Framework for Scalable Content Development in Hands-on Virtual and Mixed Reality Science Labs T5
145 Carl Boel, Tijs Rotsaert, Niels Vleeschouwer & Tammy Schellens SAVR – Design and Evaluation of an Immersive Virtual Reality Serious Game on Hazard Perception in Technical and Vocational Education T5
169 Michael Holly, Jan-Heliodor Tscherko & Johanna Pirker An Interactive Chess-Puzzle-Simulation for Computer Science Education T5
139 Junjie Gavin Wu, Danyang Zhang & Minjuan Wang Game-Based Virtual Reality for Languaculture Learning: An Example of the Forbidden City T6
166 Annita Varella, Panagiotis E. Antoniou, James Pickering, Charalampos Chatzimallis & Panagiotis D. Bamidis Evaluating Co-Creative XR Resource Design and Development; Observations from the Field T7
153 Alec Bodzin, Robson Araujo-Junior, Kenneth Straw, Surui Huang, Benjamin Zalatan, Kathyrn Semmens, David Anastasio & Thomas Hammond Flood Adventures: A Flood Preparedness Simulation Game T8
165 Yin Xin, Li Gege, Deng Xinyan & Luo Heng Enhancing K-16 Science Education with Augmented Reality: A Systematic Review of Literature from 2001 to 2020 T8
171 Zixiang Xu, Abraham G. Campbell, Soumyabrata Dev & Yuan Liang An Explore of Virtual Reality for Awareness of the Climate Change Crisis: A Simulation of Sea Level Rise T8
142 Benedikt Hensen & Ralf Klamma A Mixed Reality Teaching Course for Formal Higher Education T9
192 Andreas Dengel What is Immersive Learning? T10
176 Christina Pasalidou & Nikolaos Fachantidis Contextualizing Educational Robotics Programming with Augmented Reality T10
168 Jose Fernando Garcia Estrada & Ekaterina Prasolova-Førland Improving Adoption of Immersive Technologies at a Norwegian University T10
103 Lana Franceska Dreimane & Zinta Zalite-Supe Teaching and Learning Immersive Technology in Education Sciences T10
104 Xiaomeng Huang, Xuanhui Shao & Meredith Thompson Learning Spatial Skills Collaboratively in Immersive Virtual Environments: A Systematic Review T10
130 Geraldine Anna Berger, Giga Tskhvedadze & Johannes Ruhland Skill Systems as Expansion in Serious Games for Game-Based Learning T10
133 Francis Kambili-Mzembe & Neil A. Gordon Synchronous Multi-User Cross-Platform Virtual Reality for School Teachers T10
128 Huu Nhat Huy Tran, May Kristine Jonson Carlon & Jeffrey S. Cross Simulated Gaze Tracking using Computer Vision for Virtual Reality T10
161 Rachel Rebecca Tatro-Duarte A Virtual Learning Model for Virtual Reality and Literature T10

Academic Work-in-Progress Papers

ID Authors Title Track
163 Chunpeng Zhaim, Santoso Wibowo & Michael Cowling Work-in-Progress—Embedding Cross-cultural Humorous and Empathetic Functions to Facilitate Language Acquisition T1
170 Alex James Barrett, Nuodi Zhang, Fengfeng Ke, Jewoong Moon & Zlatko Sokolikj Work-in-Progress—Developing an Evidence-Centered Model for Computational Thinking in Virtual Worlds with Children with Autism T1
224 F. Jeane Gerard, Markos Mentzelopoulos, Daphne Economou, Zeeshan Khalish, Jack Ingram & Edwards Ashley Work-in-Progress—CrimOPS – Gamified Virtual Simulations for authentic assessment in Criminology T1
198 Jule M. Krüger & Daniel Bodemer Work-in-Progress—Measuring Learners’ Subjective Experience in Augmented Reality: First Evaluation of the ARcis Questionnaire T1
231 Jorge Bacca-Acosta, Jenny-Paola Lis-Gutierrez, Cecilia Avila-Garzon, Marithza Sandoval-Escobar & Jairo Cardenas-Criollo Work-in-Progress—A Mobile Augmented Reality Application for Learning about Trademark Registration in Intellectual Property Education T1
232 Lucas Paletta Work-in-Progress—Digital Human Factors Measurements in First Responder Virtual Reality-based Skill Training T1
210 Morsman Adam, Newman Ben, Bally Stephanie, Johns Jack, Cook Hannah, Mchugh Daniel & Williams Grace Work-in-Progress—Using Virtual Reality in Museums to Assist Historical Learning T3
217 Jonah Brierly Warren Work-in-Progress—Enhancing Art Appreciation Through Immersive Recreation Games T3
184 Tilanka Chandrasekera, Nicole Colston, Tutaleni Asino, Cynthia Orona, Katie Allen, Allison Howard, Piper Bott & Oluwafikayo Adewumi Work-in-Progress—Decolonizing the Digital Divide: Problem based spatial design through immersive technology for STEM education in Minority Populations T4
237 Yeonju Tak, Daeun Kim & Jeeheon Ryu Work-in-Progress—Designing Evaluation Modules in the VR-based Simulation for Learners with Intellectual Disabilities T4
131 Sayuri Tanabashi & Toshiyuki Tange Work-in-Progress—Microscopic Immersion: Dive into the Subcellular Journey T5
150 Geoffrey Augutis, Linda Pfeiffer, Brendan Jacobs & Michael Cowling Work-in-Progress—Factors that Lead to Successful Technology Programs in Schools T5
158 Josiah Koh, Michael Cowling, Meena Jha & Kwong Nui Sim Work-in-Progress—Exploring Model Based Automated Response Systems to Enhance Student Outcomes T5
187 Mark Langdon Sivak & Jamal Thorne Work-in-Progress—Extended Reality Pilots for Hybrid Learning: A New NUFlex for Northeastern University T5
197 Sayuri Tanabashi & Toshiyuki Tange Work-in-Progress—Unity between the Two Worlds: Microscopic Data-Based Immersive Experience T5
200 Marie-Luce Bourguet, Wenjing Ye & Maria Romero-Gonzalez Work-in-Progress—Developing Materials Science Experiments Using Augmented Reality: How Much Reality is Needed? T5
222 Lea Marie Mueller & Melanie Platz Work-in-Progress–Visualization of Area Units with Augmented Reality T5
236 Yuanyuan Xu, Mengjie Huang, Massimo Imparato, Rui Yang & Hai-Ning Liang Work-in-Progress—Towards an AR Materials Library for Design and Engineering Education T5
239 Hongyu Xiang, Kukhyeon Kim & Jeeheon Ryu Work-in-Progress—Preliminary Analysis of Spatial Perception in AR application with Eye-Tracking Data T6
238 Sebastian Egger-Lampl, Till Bieg, Markus Karlseder & Benjamin Roszipal Work-in-Progress—eXtended Reality Training for Safety and Medical Procedures: Experiences from a User-Centered-Design Approach to Implementation T7
194 Adrián Lugilde López, Fernando A. Mikic Fonte, Manuel Caeiro Rodríguez & Luis Emilio Fernández Santiago Work-in-Progress—Towards a Virtual Training Environment for Lower Gastrointestinal Endoscopy T7
206 Manuel Rebol, Krzysztof Pietroszek, Claudia Ranniger, Colton Hood, Adam Rutenberg, Neal Sikka, Alexander Steinmaurer & Christian Gütl Work-in-Progress—Volumetric Communication for Remote Assistance Giving Cardiopulmonary Resuscitation T7
207 Stefan Kocher, Saeed Safikhani & Johanna Pirker Work-in-Progress—Exploring the Feasibility of Using Hand Tracking in VR Application for Memory Training Exercises T7
196 Laura Elizabeth Speir, Rúan Du Plessis, Danielle Oprean & Sarah M. Jacquet Work-in-Progress—Developing an Undergraduate Geology Virtual Field Environment T8
173 Noppharat Ratanawong & Komkrit Chomsuwan Work-in-Progress—Maintenance Skills Enhancement Using Smart Documents Integrated with Self-directed Learning T9
211 Charlotte Larmuseau, Athanasia Symeonidou, Laetitia De Leersnijder & Jelle Demanet Work-in-Progress—Stress and Flow Assessment during a Virtual Reality Fire Extinguishing Training T9
212 Sanjay Kumar Dwivedi, Cesar Daniel Rojas Ferrer & Fujiwara Takayuki Work-in-Progress—Effectiveness of Avatar Guided Instructions and Feedback in the Server Repair and Maintenance Task T9
223 Federico De Lorenzis, Filippo Gabriele Pratticò & Fabrizio Lamberti Work-in-Progress—Blower VR: A Virtual Reality Experience to Support the Training of Forest Firefighters T9
227 Teodora Nechita, Reto Knaack, Martin Berger, Thomas Keller, Elke Brucker-Kley & Janick Michot Work-in-Progress—Virtual Reality for Basic Vocational Training T9
149 Christian Mejia, Ming-Hsiang Tsou & Minjuan Wang Work-in-Progress—Virtual Reality Integration into Geography Education: A Case Study of Physical Geography T10
164 Areej Reda Banjar & Abraham G. Campbell Work-in-Progress—Design of Mixed Reality Educational Applications Using Enhanced ARCS+G Model for Motivation T10
203 Noah Glaser, Matthew Schmidt, Heath Palmer, Wanli Xing & Carla Schmidt Work-in-Progress—Computer Vision Methods to Examine Neurodiverse Gaze Patterns in 360-video T10
209 Ivan Moser, Ioan-Sorin Comsa, Behnam Parsaeifard & Per Bergamin Work-in-Progress—Motion Tracking Data as a Proxy for Cognitive Load in Immersive Learning T10
213 Daphne Economou, Markos Mentzelopoulos, Jack Ingram, Timur Martinez-Mukimov, Shirin Primkulova & Said Abduvaliev Work-in-Progress—Gamifying the process of Learning Sign Language in VR T10
214 Cesar Daniel Rojas Ferrer & Takayuki Fujiwara Work-in-Progress—Avatar vs Teams: Co-presence and Visual Behavior in a Videoconference Cooperative Task T10
215 Kukhyeon Kim, Eunbyul Yang & Jeeheon Ryu Work-in-Progress—The Effect of Students’ Perceptions on Intention to Use Metaverse Learning Environment in Higher Education T10
216 Yuseon Jeong, Seonan Choi & Jeeheon Ryu, Work-in-Progress—Design of LMS for the Shared Campus in Metaverse Learning Environment T10
233 Cristiane Jorge Bonfim, Demetrius Lacet, Leonel Morgado & Daniela Pedrosa Work-in-Progress—The Role of Immersion When Adapting Textual Narratives into Comic Strips for Online Higher Education: Trials Prototyping Characters T10
234 Johannan Hjersman, Khaing Mon, Ray Freiwirth, Ruowei Peng & Wen-Jui Mao Work-in-Progress—Post-COVID: Adapting Education to a Changing Educational Environment through Immersive Technology T10

Doctoral Colloquium Papers

ID Authors Title Track
225 Maritina Keleri, Daphne Economou & Jeffrey Ferguson Doctoral Colloquium—Artmaking: From a Hands-On Process to a VR Translation T3
240 Md Tusher Sarker, Daphne Economou & Alison Eardley Doctoral Colloquium—Treasure hunt AR for enhancing visiting experience in cultural sites T3
229 Areej Reda Banjar & Abraham G.Campbell Doctoral Colloquium—The Potential of Mixed-Reality Technology for Motivating Dentistry Students in Higher Education T10
201 Jim Shifflett, Noah Glaser, Lucas Jensen, Tina Riedy, Joseph Griffin & Maggie Center Doctoral Colloquium— Confronting Death: Lived Experiences from Players of the Serious Game Spiritfarer T10
202 Genevieve Elizabeth Smith-Nunes & Alex Shaw Doctoral Colloquium—ME++ Data ethics of biometrics through ballet and AR T10
204 Vaishnavi Sivaprasad, Ido Davidesco, Noah Glaser &Kenneth Thompson Doctoral Colloquium— Utilizing Electroencephalography, Eye Gaze, and Learner Analytics to Examine Student Engagement in a Virtual Reality Classroom T10
208 Tracey Cole & Jim Shifflett Doctoral Colloquium—Building Intertextual Connections with Secondary Students in Minecraft T10

Download the iLRN 2022 Practitioner Proceedings here or individual papers below


Practitioner Full Papers

ID Authors Title Track File
P001 Chris Dede & Ashley Etemadi Between Skills and Success: Developing Workers’ Dispositions for Applying Skills in an Uncertain, Disruptive World T9
P041 Ayiana Crabtree Engaging Humanities & Humanistic Social Sciences Faculty, Staff, and Students Through XR T3
P042 Eric Hawkinson Exploring Immersive Storytelling for a Post COVID-19 Tourism Industry T10
P044 Angharad Cook, Jared Rastall & Ian Fairhurst Diverse Designs Create Liveable Cities: An Inquiry Learning Unit Utilizing VR/XR Platforms to Explore and Create T4
P045 Nicola Sharp, Brenda Christie-David, Matthew Hawke, Ian Fairhurst & Sue Floro A Mile in my Shoes - Immersive Platforms for Sharing Language, Culture, & Heritage T6
P047 Nely Daher, Emma Donaldson, Georgie Ridehalgh & Penelope Dugan Engaging Early Learners in a VUCA World T2
P099 Brendt Olson & Paula MacDowell New Efficacies for Audience/Performer Interactivity and Responsive Narrative in Immersive Theatre T2
P164 Kristin Torrence Applying Evidence-Centered Design to Assess Learner Competency Levels in VR Learning Experiences T1
P175 Lucia Binotti & Amy Chambless VR Piazza italiana: Learning through Presence and Embodiment in a Beginning Italian Class T6
P196 Jan L. Plass Designing Effective Immersive VR Learning Experiences T5
P213 Michael Mackay & Irwin Devries Autonomy Illusion in Immersive Virtual Learning Environments T10
P261 Julian Bergles-Tritscher, Sebastian Egger-Lampl & Markus Karlseder eXtended Reality as Training Tool for procedural training: Learnings from the User-Centred-Design process and the Implementation of two Use Cases T7
P277 Quincy Wang & Kristiina Kumpulainen Augmented Reality Affording Immersive Learning Experiences in Museum Education T3
P289 Paulo Majano The Light & Shadow App: A photo lighting workshop in Augmented Reality T3
P291 Ellis Hendrick Implementing VR Across the Curriculum T10
P303 Sarune Savickaite, Elliot Millington, Chris Freeman, Robert Mcmillan & Mohamed Khamis ALIVE: Avatar Learning Impact assessment for Virtual Environments T10
P305 Laureline Morgan-Davies, Sarune Savickaite, Neil Mcdonnell & David Simmons Onboarding for Immersive VR: Accessibility, user experience and guidelines T10
P522 Douglas A. Wilson Pedagogical Approaches to Graduate Education in Learning Experience Design Using Immersive Technologies Online ST1: SCILE
P535 Paul Mensink, Brar Rajan, Aleena Sajid & Isha Decoito Marine XR: The impact of an immersive learning AR app on student motivation and engagement with the biology, ecology and conservation of basking sharks T8, T10

Practitioner Posters

ID Authors Title Track File
P064 Alec Bodzin, Araujo Junior Robson, Josie Koelsch, Mayra Arnoat Perez, Udita Agarwal, Marcos Escobar, Chad Schwartz, David Anastasio, Thomas Hammond, Brian Birchak, Junchen Bao, Yiting Chen, Tarah Cicero, Xiangyu Hu, E.J. Rovella, Laura Sary, Matthew Silverman & Hayley Whitney The Mystery of Lehigh Gap: Game-based VR for Informal Learning T8
P167 Brighten Jelke Developing a Trauma-Informed Interviewing Training Module Prototype for Law Enforcement Using Virtual Reality T4

Panel Sessions

ID Authors Title Track File
P009 Paula Macdowell, Annie Beaumier, Cynthie Gaetz, Chris Lambert, Michael Mackay, Brent Olson, Chanel Thompson & Quincy Wang Designing AR/VR Learning Experiences for K-12 Education T10
P270 Panagiotis E. Antoniou, Daphne Economou & Panagiotis D. Bamidis Co-creative Virtual Reality Content Development in Healthcare; Evaluation Methods and Curricular Integration. T7


ID Authors Title Track File
P046 Ian Fairhurst, Sue Floro & Matthew Hawke Immersive Worlds - Inquiry Learning through the Use of AR, VR and XR T5
P542 Maritina Keleri, Daphne Economou & Jeffrey Ferguson Collaborative Art Workshop in Virtual Environment T3

Special Sessions

ID Authors Title Track File
P019 Jordan Tynes & Ian Roy CHEX Sponsored Workshop Series: Cultivating Standards for Immersive Learning Environments through Design T10
P254 Anisa Bora Aurora Simulator: A Software Application for Exploring the Aurora in Upper Elementary Science Classrooms
  Note: Intended Format is Product Demonstration or Immersive learning project showcase
T5, T8
P286 Odette Gabaudan, Dimo, Anna Nicolaou, Susanna Nocchi & Antigoni Parmaxi Envisioning the EUt+Verse, A common VR space for the European University of Technology consortium T6
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