Partnerships are a core part of the Immersive Learning Research Network's effort in fulfilling our mission to identify, showcase, and innovate on "what works" in Immersive Learning. iLRN has many different partners, collaborating with and within the network at a variety of levels. We are grateful for the opportunity to amplify the work and message of organizations that align with our non-profit mission.
Creating inclusive community connections is the reason why GatherBoard and all of our customers exist. We provide community-driven leaders the neutral platform needed to connect community members, businesses, and visitors: collect, curate, organize and share everything that's happening in your community (live, virtual, hybrid), without the costs or obsolete-nature of print, nor the need for sophisticated distribution channels and mailing lists. GatherBoard allows you to focus on building community and uplifting your local economy while curating experiences and creating connections.
The Serious Play Conference is a leadership conference for professionals who are exploring the use of game-based learning, sharing their experience and working together to shape the future of training and education. Speakers from all parts of the globe share their knowledge and experience creating or using games or simulations in the corporation, classroom, healthcare institution, government, military and many other industries, offering tips on how to move game-based education programs ahead. Serious Play Conference has become the best place to learn about and then continue to keep current on the rapid changes and evolution of serious games, the industry that is shaping the future of training and education.
Meeting Destination Vienna. As the host of more than 5,400 events a year, Vienna is one of the most popular meetings destinations anywhere in the world. The city's location in the heart of Europe, excellent infrastructure and exceptional 'livability' are among its many strengths.
The Consortium for School Networking (CoSN) is the premier professional association for school system technology leaders. CoSN provides thought leadership resources, community, best practices and advocacy tools to help leaders succeed in the digital transformation. CoSN represents over 13 million students in school districts nationwide and continues to grow as a powerful and influential voice in K-12 education.
The Moore Family Center for Whole Grain Foods, Nutrition and Preventive Health is dedicated to helping individuals and communities live healthier through healthy foods and good nutrition. Based at Oregon State University, the Center's goal is to take a multidisciplinary approach to understand the role of all foods, including whole grains, in health promotion and disease prevention. The Center builds upon synergies among research, education and outreach/practice to bridge the science of whole foods and nutrition to its practical application in the community. It fosters collaborations among researchers, students, educators and community stakeholders by using awareness, research, education and services to help improve the community health and well-being.
The International Game Developers Association (IGDA) is the largest non-profit membership organization in the world serving all individuals who create games. The mission of the IGDA is to support and empower game developers around the world in achieving fulfilling and sustainable careers. As an international organization, the IGDA is a U.S.-based 501(c)6 non-profit professional association and a global network of collaborative projects and communities of individuals from all fields of game development – including programmers and producers, designers and artists, as well as writers, business people, QA team members, localization experts, and everyone else who participates in any way in the game development process. The IGDA brings together developers at key industry conferences, and in over 150 Chapters and Special Interest Groups (SIGs), to improve their lives and their craft.
EDUCAUSE is a non-profit association that helps higher education optimize the impact of IT. All EDUCAUSE activities and services aim to strengthen higher education. From building the IT profession, to connecting and facilitating collaboration across the community of practitioners, thought leaders and key influencers to providing expert research, data and analysis to better inform strategic decision-making on campus, EDUCAUSE helps members understand and grow the strategic role of IT in higher education.
Educators in VR is an open, global, cross-platform community of educators, researchers, and trainers exploring and collaborating with and in virtual and augmented reality. They are dedicated to providing educational events, trainings, and workshops for educators and learners to prepare them for the future of spatial technologies in education. They offer weekly workshops in AltspaceVR and other platforms featuring key educators, trainers, and developers in VR, AR, XR, and MR technology and education.
The Institute for Learning Innovation is a nonprofit that works collaboratively with organizations and communities around the globe to expand the way that people think about learning. The Institute's research, and the application of those findings to everyday learning, are designed to broaden who has access to learning, expand where and when people learn, and extend the basic understanding of how people learn across their lifespan.
VRDays is an annual 3-day conference and exhibition on VR/AR/MR content, creativity, and innovation. Its mission is to unite the XR community, inspire creative minds, and drive business forward. VRDays Europe builds bridges between business, science, and art, inviting the brightest minds and global visionaries to share their cutting-edge insights into one of the world's fastest growing industries of immersive technology.
Hitcher Encounters is an Award Winning, Female Led, Immersive Theatre Company based in Leeds UK. We create digitally innovative theatre shows that whisk our audience into a whirlwind of play and mystery. We have our audience members at the heart of every show so we deliver our productions using multiple technologies and devices that can run alongside your everyday life; blurring the lines of fiction and reality, to give our audience a truly immersive storytelling experience. Our latest production, Transience, was a winner at the No Proscenium Audience Choice Awards 2022 and we have previously been nominated for the Best Online Theatre award at the Offest Awards 2021.
The Virtual Reality Industries are booming. The Metaverse is a top priority on every company's agenda. Navigating this vast space is a challenge - and an extraordinary opportunity. XR Bootcamp's Virtual Reality and Metaverse courses are designed and taught by award-winning, cutting-edge leading XR professionals, making sure that what you learn moves you forward. From Beginner & Intermediate to Master Mixed Reality and Virtual Reality Bootcamps!
Silkroad 4.0 is an independent civil society initiative that explores the old and new Silk Road trade routes from a European perspective, inviting other perspectives to join. Continuously pioneering the world since 2016.
Open Box Science (OBS) is a 501(c)(3) non-profit that empowers scientists by providing open science talks, facilitating diverse career development, and enhancing science communication.
From supporting startups to celebrating award-winning projects, the Academy of International Extended Reality (AIXR) is the independent not-for-profit body for immersive industries. The Association proactively supports, inspires, and enables innovators; removes barriers to entry; and connects a diverse collection of trades together. AIXR's VR Awards program provides a platform for recognizing the very best in the immersive industry and are imperative to inspiring sector-specific growth, legitimizing projects, and providing outliers an opportunity to be seen.
The Creative Science Foundation (CSf) is a charitable organization, dedicated to the exploration and promotion of creative methods for supporting science, engineering, business and sociopolitical innovation through various activities such as organising courses, workshops, seminars, conferences, journals, publications, and projects.
The IEEE Digital Reality Initiative is a collaborative effort, supporting Digital Transformation which is fueled by advances in sensors and actuators, AI/ML, AR/VR/MR, and other disruptive innovations. Applications are already quickly emerging in the fields of education, manufacturing, sharing services, and more. The Initiative is a program of IEEE Future Directions and takes a comprehensive, holistic view of this emerging area, with participation by a broad cross-section of members from IEEE Societies. IEEE Digital Reality is working with multiple constituencies in academia, industry, and government, and we welcome their collaboration.
The Learning Guild is a community of practice for those supporting the design, development, strategy, and management of organizational learning. As a member-driven organization, the Guild produces a countless number of resources all devoted to the idea that the people who know the most about making learning successful are the people who produce learning every day in corporate, government, and academic settings. Our goal is to create a place where learning professionals can share their knowledge, expertise, and ideas to build a better industry—and better learning experiences—for everyone.
The XR Association (XRA) is a nonprofit trade organization representing hardware manufacturers across the broad XR industry, with current members including Facebook, Google, HTC VIVE, Microsoft, Samsung, and Sony Interactive Entertainment. The association promotes the responsible growth and development of XR technology, fosters dialogue among public and private stakeholders, develops industry best practices, and engages in industry research.
The Association for Educational Communications and Technology (AECT) is a professional association of thousands of educators and others whose activities are directed toward improving instruction through technology. AECT members may be found in colleges and universities; in the Armed Forces and industry; in museums, libraries, and hospitals; in the many places where educational change is underway. AECT members carry out a wide range of responsibilities in the study, planning, application, and production of communications media for instruction.
The National Center for Science & Civic Engagement (NCSCE) is a national organization that supports a community of teachers and learners. Through grant funding, it helps educators in and outside the classroom make connections between the content they teach and real world issues of civic importance. By putting content into context, what is inaccessible becomes accessible, what is uninteresting becomes interesting, and what is not meaningful becomes meaningful. NCSCE empowers learners by showing them that their knowledge matters, and what they learn today can help solve some of the biggest problems of tomorrow.