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Student Games Immersion Conference & iLRNFuser Game Jam

About Games Immersion Conference

iLRN's Student G.I.CON (Games Immersion Conference) is a Virtual daylong Conference that will engage university & college level students with a passion for the game industry.

This event will be an opportunity to bring together students from cross-disciplinary areas across institutions around the world to engage directly with professionals from the game industry on subject specialization, including Games Design, Mechanics, Software tools, 3D Animation and Modeling, UX Design, VR/AR Development, Gamification etc.

Inquiries about G.I.CON and iLRNFuser may be directed to the iLRNFuser Director, Markos Mentzelopoulos (University of Westminster, UK - or

If you would like to receive updates about future G.I.CON & iLRNFuser Game Jams and other iLRN activities, please consider joining iLRN to be added to our network and mailing list or contact the iLRNFuser Director (Basic individual membership is free of charge).

About iLRNFuser

iLRNFuser is the official Online Game Jam series of the Immersive Learning Research Network. The series provides opportunities for student teams from around the world, participating remotely from their own physical locations, to engage in a hackathon-style game-development marathon.

The iLRNFuser game jams seek to foster new friendships, build rapport, and create intellectual and professional growth opportunities for students. Participants are invited and encouraged to explore new technology tools, try their hands at new roles in game development, and generally push themselves beyond their comfort zone.

Junior Researchers

Part of the scope of the G.I.CON and iLRNFuser is also to prepare the next generation of developers and researchers on the domain of XR, Serious Games domain. All teams submitting successfully their projects for the iLRNFuser will have the opportunity to write a paper that will cover their research approach to complete their games, requirements met as part of the theme but also initial evaluation of their prototypes and future goals. The papers will be published in a separate DOI online Journal as part of iLRN Network

Participating Institutions

  • University of Westminster
  • Coventry University
  • TU Graz
  • Westminster International University in Tashkent
  • George Mason University
  • Informatics Institute of Technology


Information for registering on the G.I.CON and Team participation for the iLRNFuser will be provided in links below. 


G.I.CON 2022 Conference

  • Days: Thursday 12th - Friday 13th May
  • Platform: iLRN Virtual Campus & Live streaming via discord
  • Times & Speakers : TBA

iLRNFuser 2022 Game Jam

  • Days: Friday 13th May - Sunday 29th May
  • Support online via Discord channel
  • Time for Kick off and Submission: TBA
  • Submission Platform - : Link TBA

Paper Submission for Game Project

  • Final Submission Deadline: 4th July
  • Notification of Acceptance: 11th July
  • Final Camera Ready version: 18th July

iLRNFuser Rules & Guidelines

  • Details on rules and submissions - TBA
  • Hardware options (VR/AR) - TBA
  • Game Submission Rules - TBA

Paper Guidelines

  • Details on submission Template - TBA
  • Details on submission Link - TBA

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