Carlos holds a BEng in Aerospace Engineering, an MBA, and a PhD in Educational Technology with emphasis on video games, interactive media and data mining. He has been a consultant for eLearning companies, non-profit organizations, and academic institutions in Canada, France, Colombia and Costa Rica. His goal is to use new technologies, in particular natural user interfaces, to create innovative and immersive narratives in education, art, entertainment, and advertising.
He presented two papers about his work on immersive narrative spaces controlled by gestures at the 3rd European Immersive Summit in London in 2013. Previously, he presented papers on learning through games and virtual worlds at the American Educational Research Association annual meeting, the Games + Learning + Society conference, the Canadian Society for Training and Development meeting, EdMedia, and as part of Harvard University’s Student Research Conference.