by Noha Saleeb (Middlesex University)
The ultimate goal of this research is enhancing students’ learning experiences comprisingby investigating educational methods, factors, and procedures to achieve maximum student engagement using Artificial Intelligence for elearning within 3D Virtual Learning Environments (3DVLEs). Enhanced student engagement aspired for includes increased academic retention, participation and overall enjoyment.
This workshop researches opportunities available to use 3DVLEs, e.g. Second Life, to create e-learning Project Innovation for students using 3D Virtual and Generative Intelligent concepts. This entails use of programming and coding to create bots (artificial intelligence robotic avatars) that can be used to direct interactive teaching and learning activities inside a 3DVLE. Moreover, through creation and coding of holographic platforms (holodecks) inside 3DVLEs, diverse classroom and environment settings can be created to aid in the elearning process and help students themselves to use this technique to create immersive 3D projects e.g. 3D catalogues/exhibitions. This is in addition to the prospects of using these holodecks for educational role-play activities, modelling activities and interactive discussions and seminars. Furthermore there are recommendations for possible applications of the technology through the use of a variety of educational scenarios in 3D Virtual Learning Environments. The key contribution is to initiate discussions, trigger debates and offer brainstorming opportunities related to enhancing the psychological effects of 3D Intelligent Environments on e-learning opportunities.