Immersive Learning is poised to boom around the world. The hardware, software, design, and understanding of how to deliver compelling education and training using video games, augmented reality, virtual worlds, and other technologies have matured rapidly in recent years and appear now ready for a striking convergence. Indeed, there are notable pockets of remarkable advances and activity sprouting throughout the world that suggest such a convergence in immersive learning is imminent. However, the fruition of these trends is not yet widely available, having developed largely within silos of market and disciplinary research sectors — nor does it appear that these developments will be made available to educators, scholars, and individual entrepreneurs in any comprehensive or publicly accessible manner.
Jonathon Richter, Ed.D. is a writer, education technology researcher, professional futurist, and media designer. As Program Chair of Media Design at Salish Kootenai College in Pablo, Montana, Dr Richter’s research on the design and implementation of Design-Based Research solutions for indigenous people fits in tandem with his interest in the identities and routines that people develop as members of geo-distributed teams. Jonathon is the founding chair of the Applied Research in Immersive Environments for Learning (ARIEL SIG) of the American Educational Research Association and was formerly a Research Associate for the Center for Advanced Technology in Education (CATE) at the University of Oregon. He is Chairman of the Immersive Learning Research Network (iLRN).