SPECIAL ISSUE CALL FOR PAPERS – Journal of Universal Computer Science

Journal of Universal Computer Science


Immersive Learning Technologies: Research and Future Directions

Journal Citation Reports impact factor (2017): 1.066, 5-year impact factor: 0.863

This special issue is edited in cooperation with the Immersive Learning Research Network (iLRN). iLRN is an international organization of developers, educators, and research professionals collaborating to develop the scientific, technical, and applied potential of immersive learning (https://immersivelrn.org/). The iLRN vision is to develop a comprehensive research and outreach agenda that encompasses the breadth and scope of learning potentialities, affordances and challenges of immersive learning environments. To achieve this, the iLRN mission is to invite and organize scientists, practitioners, organizations, and innovators across the disciplines to explore, describe, and apply the optimal use of immersive worlds and environments for educational purposes.

For this special issue, we are looking for original submissions on innovative research, technologies, and/or tools to enable successful services and products of immersive environments to foster learning, training and other activities in motivational and engaging ways. The objective is to uncover and discuss emerging trends and technologies, sound research and best practices, successful products and services within an international and interdisciplinary community. This includes but not limits its focus to virtual and augmented worlds, learning and motivational games, educational simulations, mixed/augmented reality, and related learning and teaching tools, techniques, technologies, and standards.

Topics of Interest

Topics of interest in the context of immersive environments include, from a computer science and technology perspective:

  • Immersive Technologies, Systems and Devices
  • Natural and Built Environments as Immersive Learning Spaces
  • Cognitive and Pedagogical Analysis
  • STEM Education
  • The Psychological and Embodied Nature of “Immersion”
  • Learning and Training Applications
  • Non-leisure Games and Gamification
  • A Glance into the Future: Innovations, Challenges and Applications
  • Games and Entertainment
  • Art and Creativity
  • Cultural Heritage

Authors of selected papers from the iLRN 2018 conference will also be invited to submit extended versions, with at about 50% new material.

Important dates

  • Paper submission deadline: September 30th, 2018
  • First notification of acceptance: December 1st, 2018
  • Revised papers submission deadline: February 15th, 2019
  • Second round of reviews received by: March 15th, 2019
  • Final notification of acceptance: March 22nd, 2019
  • Expected Special Issue publication: June 1st, 2019

Special Issue Guest Editors

  • Foaad Khosmood, California Polytechnic State, USA [Email: foaad@calpoly.edu]
  • Anasol Peña-Rios, British Telecom / University of Essex, UK [Email: acpena@ieee.org]

Submission Guidelines

Editorial Board

  • Dennis Beck, University of Arkansas, USA
  • Giuliana Dettori, Istituto di Tecnologie Didattiche del CNR, Italy
  • Kai Erenli, UAS bfi Vienna, Austria
  • Allan Fowler, Kennesaw State University, USA
  • Michael Gardner, University of Essex, UK
  • Manuel Gericota, Polytechnic of Porto, Portugal
  • Bruno Joho, Lucerne University of Applied Science and Arts, Switzerland
  • Dominic Kao, Massachusetts Institute of Technology, USA
  • Ralf Klamma, RWTH Aachen University, Germany
  • Narayanan Kulathuramaiyer, Universiti Malaysia Sarawak, Malaysia
  • Pilar Lacasa, University of Alcalá, Spain
  • Alok Mishra, Atilim University, Turkey
  • Leonel Caseiro Morgado, Universidade Aberta, Portugal
  • Louis Nisiotis, Sheffield Hallam University, UK
  • Max North, Kennesaw State University, USA
  • Elena Railean, University of European Studies of Moldova, Moldova
  • Carlos Sanchez-Lozano, HapticMind, Colombia
  • Volker Settgast, Fraunhofer Austria Research GmbH, Austria
  • Guenter Wallner, University of Applied Arts Vienna, Austria
  • Minjuan Wang, Shanghai International Studies University, China & San Diego State University, USA
  • Fridolin Wild, The Open University, UK
  • Victor Zamudio, Instituto Tecnológico de León, Mexico

See full CFP here: http://www.jucs.org/ujs/jucs/info/special_issues/JUCS_Immersive_Learning_Technologies_2019_CfP.pdf