The Journal of Virtual Worlds Research (http://www.jvwresearch.org/), is celebrating its 8th year anniversary in 2015. As part of the celebrations, they have opened a call for papers for their next special issue on the Future of Real and Virtual Worlds, exploring and defining the future. This year, they will also present the book “3D3C Platforms: Applications and Tools for Three Dimensional Platforms for Community, Creation and Commerce” published by Springer, as a summary of this field’s state of the art… […]
CALL FOR CHAPTER PROPOSALS The geospatial technology field is a fast-paced, high growth industry that is involved in a variety of fields, including military planning, public health, land use, environmental protection, and Google Earth mapping. […]
Games submitted to the competition are expected to accomplish an educational goal. The organisers welcome contributions relevant to all levels of learning (primary, secondary, tertiary or professional. Both digital and non-digital games are encouraged. Competitors […]
On behalf of the Immersive Learning Research Network and MERLOT, we would like to invite you to consider joining the “Immersive Environments” Taskforce – intending to showcase useful examples in Higher Education of immersive learning across the disciplines within one of the largest and longest-running collections of learning materials in the world: MERLOT. […]
The CAMELOT Project has announced the second annual competition to encourage the integration of machinima in language education.
CAMELOT (CreAting Machimina Empowers Live Online Teaching) is a two-year EU project (2013-2015) funded by the Lifelong Learning Programme under Key Activity 3 (ICT) and investigates the use of machinima in language learning. Participation in the CAMELOT Award is open to anyone who has created their own machinima or used machinima produced by a third party for which they have permission. […]
University of Essex, Colchester, England, July 14th, 2014 – An international group of researchers, learning organizations, and teaching practitioners announced today the formation of a worldwide interdisciplinary effort to better define, share, and promote the emergent and practical means for learning in digitally-enhanced “immersive” contexts. The Immersive Learning Research Network, or iLRN, invites developers, educators, researchers, and business professionals working to join and collaborate to develop the scientific, technical, and applied potential of immersive learning. […]